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iosswiftaudiocore-audio

paramErr -50 from AudioUnitRender swift


I'm trying to do offline rendering with the AudioUnit Render, but I don't see which parameter is wrong.. Maybe is the size of the buffering.

I'm using swift and core audio for this problem, here's a little bit of my code when it pulls from the GenericOutput audioUnit.

Thanks

   func pullGenericOutput(_ player: UnsafeMutablePointer<AUGraphPlayer>){
        //var player = AUGraphPlayer()

    do {
    var flags = AudioUnitRenderActionFlags()
    var inTimeStamp = AudioTimeStamp()
    inTimeStamp.mFlags = .sampleTimeValid

    var busNumber:UInt32 = 0
    var numberFrames:UInt32 = 512
    inTimeStamp.mSampleTime = 0
    var channelCount = 2

    print("Final numberFrames :\(numberFrames)")
    var totFrms = MaxSampleTime

    while totFrms > 0 {

        if totFrms < numberFrames {
            numberFrames = totFrms
            print("Final numberFrames :\(numberFrames)")
            print("stuck")
            }
        else {
            totFrms -= numberFrames
        }
        var bufferList = AudioBufferList()
    bufferList.mNumberBuffers = UInt32(channelCount)

    for j in 0..<channelCount {
        var buffer = AudioBuffer()
    buffer.mNumberChannels = 1
    buffer.mDataByteSize = numberFrames * UInt32(MemoryLayout.size(ofValue: UInt32.self))
    buffer.mData = calloc(Int(numberFrames), MemoryLayout.size(ofValue: UInt32.self))

    bufferList.mBuffers = buffer
    }//for loop end
        //var actionFlags = AudioUnitRenderActionFlags(rawValue: UInt32(flags))
       // print(actionFlags)
    Utility.check(AudioUnitRender(player.pointee.mGIO!, &flags, &inTimeStamp, busNumber, numberFrames, &bufferList), operation: "AudioUnitRender mGIO")

        inTimeStamp.mSampleTime += inTimeStamp.mSampleTime

    Utility.check(ExtAudioFileWrite( player.pointee.extAudioFile!, numberFrames, &bufferList), operation: ("extaudiofilewrite fail"))
    }//while loop end
    self.filesSavingCompleted(player)
    }
    }

Solution

  • Try This!

    var flags: AudioUnitRenderActionFlags = AudioUnitRenderActionFlags(rawValue: 0)
    var inTimeStamp = AudioTimeStamp()
    
    memset(&inTimeStamp, 0, MemoryLayout.size(ofValue: inTimeStamp))
    inTimeStamp.mFlags = .smpteTimeValid
    
    let busNumber: UInt32 = 0
    var numberFrames: UInt32 = 1024
    inTimeStamp.mSampleTime = 0
    let channelCount: Int = 2
    var totFrms: Int = Int(maxSampleTime)
    
    while totFrms > 0 {
    
        if UInt32(totFrms) < numberFrames {
            numberFrames = UInt32(totFrms)
        } else {
            totFrms -= Int(numberFrames)
        }
    
        let bufferList = AudioBufferList.allocate(maximumBuffers: Int(channelCount))
    
        for i in 0...channelCount-1 {
    
            var buffer = AudioBuffer()
            buffer.mNumberChannels = 1
            buffer.mDataByteSize = numberFrames * 4
            buffer.mData = calloc(Int(numberFrames), 4)
            bufferList[i] = buffer
    
            var result: OSStatus = AudioUnitRender(mGIO!, &flags, &inTimeStamp, busNumber, numberFrames, bufferList.unsafeMutablePointer)
                    print(result)            
            if result == 0 {
              result = ExtAudioFileWrite(extAudioFile!, numberFrames, bufferList.unsafeMutablePointer)
            }
            inTimeStamp.mSampleTime += Float64(numberFrames)
        }
    }