I'm trying to create 3D plots of simulated tree roots in R. Here is an example of a root system growing over time:
This is essentially a 3D network of cylinders, where the cylinder diameter (and, optionally, color) represents the size of the root. The available data includes:
Example 3D data is here, but here is my first attempt at it in just 2D using ggplot2::geom_spoke
:
dat <- data.frame(x = c(0,1,-1,0,1,-1),
y = c(-1,-1,-1,-2,-2,-2),
biomass = c(3,1.5,1.5,1,1,1),
parent.dir = c("+y","-x","+x","+y","+y","+y"))
dat$parent.dir <- as.numeric(as.character(factor(dat$parent.dir,
levels = c("-x", "+x", "-y", "+y"),
labels = c(pi, 0, pi*3/2, pi/2))))
ggplot(dat, aes(x = x, y = y)) +
geom_point(x = 0, y = 0, size = 20) +
geom_spoke(radius = 1,
aes(angle = parent.dir,
size = biomass)) +
coord_equal()
I prefer a solution based in the ggplot2
framework, but I realize that there are not a ton of 3D options for ggplot2
. One interesting approach could be to creatively utilize the concept of network graphs via the ggraph
and tidygraph
packages. While those packages only operate in 2D as far as I know, their developer has also had some interesting related ideas in 3D that could also be applied.
The rgl
library in seems to be the go-to for 3D plots in R, but an rgl
solution just seems so much more complex and lacks the other benefits of ggplot2
, such as faceting by year as in the example, easily adjusting scales, etc.
Example data is here:
I don't understand the format of your data so I'm sure this isn't the display you want, but it shows how to draw a bunch of cylinders in rgl
:
root <- read.csv("~/temp/root.csv")
segments <- data.frame(row.names = unique(root$parent.direction),
x = c(-1,0,1,0,0),
y = c(0,1,0,0,-1),
z = c(0,0,0,0.2,0))
library(rgl)
open3d()
for (i in seq_len(nrow(root))) {
rbind(root[i,2:4],
root[i,2:4] - segments[root$parent.direction[i],]) %>%
cylinder3d(radius = root$size[i]^0.3, closed = -2, sides = 20) %>%
shade3d(col = "green")
}
decorate3d()
This gives the following display (rotatable in the original):
You can pass each cylinder through addNormals
if you want it to look smooth, or use sides = <some big number>
in the cylinder3d
to make them look rounder.