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cordovaionic-frameworkcode-push

Ionic Cordova Code Push Updates are always "pending"


Description

I put the code in place to do over the air updates, and it appears that the code does push, but every time I run: code-push deployment ls XXXXX

I get:

Active: 0% (1 of XXX) Total: 0 (XXX pending)

The "pending" never switches to success (but I do see the app update?)

Reproduction

I am using an Ionic app (+Redux) have put in my app.component.ts:

platform.ready().then(() => { this.ngRedux.dispatch(update()); }); update() is in another file:

const changeUpdateStatus = status => ({
  type: 'UPDATE_STATUS',
  payload: status
});
export const update = () => dispatch => {
  dispatch(changeUpdateStatus('INIT'));

  let sync = () => {
    let codePush = (<any>window).codePush;
    let SyncStatus = (<any>window).SyncStatus;

    if(!codePush){
      throw new Error('Code push not installed');
    };
    const keys = {
      'iOS': env.codePushKeys.ios,
      'Android': env.codePushKeys.android
    };
    const deploymentKey = keys[(<any>window).device.platform];
    console.log('Trying to sync code push using key: ', deploymentKey);

    codePush.sync(
      (status) => {
        console.log('status:', status);
        switch (status) {
          case SyncStatus.UPDATE_INSTALLED:
            dispatch(changeUpdateStatus('DONE'));
          break;
          case SyncStatus.CHECKING_FOR_UPDATE:
            dispatch(changeUpdateStatus('CHECKING'));
          break;
          case SyncStatus.DOWNLOADING_PACKAGE:
            dispatch(changeUpdateStatus('DOWNLOADING'));
          break;
          case SyncStatus.INSTALLING_UPDATE:
            dispatch(changeUpdateStatus('INSTALLING'));
          break;
          default: //ERROR, UP_TO_DATE
            dispatch(changeUpdateStatus('DONE'));
          break;
        }
      },
      {
        deploymentKey,
        installMode: (<any>window).InstallMode.IMMEDIATE,
        mandatoryInstallMode: (<any>window).InstallMode.IMMEDIATE
      },
      (downloadProgress) => {
        // TODO: Add progress to state.
        if (downloadProgress) {
            console.log("Downloading " + downloadProgress.receivedBytes + " of " + downloadProgress.totalBytes);
        }
      }
    );
  }  
  sync() && onEvent("resume").then(sync).catch( (e) => {
    dispatch(changeUpdateStatus('DONE'));
    analytics.logError(e);
  });
};

Additional Information cordova-plugin-code-push version: 1.11.0

List of installed plugins:

    <plugin name="cordova-plugin-camera" spec="^3.0.0" />
    <plugin name="cordova-plugin-splashscreen" spec="^4.0.3" />
    <plugin name="cordova-plugin-whitelist" spec="^1.3.3" />
    <plugin name="cordova-plugin-device" spec="^1.1.7" />
    <plugin name="cordova-plugin-ionic-webview" spec="^1.1.16" />
    <plugin name="cordova-plugin-contacts" spec="^3.0.0" />
    <plugin name="cordova-plugin-camera-preview" spec="^0.9.0" />
    <plugin name="cordova-plugin-file-transfer" spec="^1.7.0" />
    <plugin name="cordova-plugin-background-upload" spec="^1.0.6" />
    <plugin name="cordova-plugin-media-capture" spec="^3.0.0" />
    <plugin name="cordova-sms-plugin" spec="^0.1.11" />
    <plugin name="cordova-plugin-statusbar" spec="^2.4.1" />
    <plugin name="cordova-plugin-code-push" spec="~1.11.0" />
    <plugin name="ionic-plugin-keyboard" spec="^2.2.1" />
    <plugin name="phonegap-plugin-push" spec="^2.1.2">
        <variable name="FCM_VERSION" value="11.0.1" />
    </plugin>
    <plugin name="cordova-android-support-gradle-release" spec="^1.2.0">
        <variable name="ANDROID_SUPPORT_VERSION" value="26.+" />
    </plugin>
    <plugin name="cordova-plugin-globalization" spec="^1.0.7" />
    <plugin name="cordova-plugin-android-permissions" spec="^1.0.0" />

Cordova version: 7.1.0

iOS/Android/Windows version: All

Does this reproduce on a debug build or release build? Yes

Does this reproduce on a simulator, or only on a physical device? Yes


Solution

  • Over the air updates are now working. The solution was to do a refactor and ensure that sync is literally the FIRST thing being called. In this way, it can immediately "stamp" the build as successful when the new build starts-up.

    I believe the problem was the fact that I had a bunch of code that executed prior to this (include a few API calls that may have taken a second or two).