I put the code in place to do over the air updates, and it appears that the code does push, but every time I run:
code-push deployment ls XXXXX
I get:
Active: 0% (1 of XXX) Total: 0 (XXX pending)
The "pending" never switches to success (but I do see the app update?)
I am using an Ionic app (+Redux) have put in my app.component.ts:
platform.ready().then(() => { this.ngRedux.dispatch(update()); });
update() is in another file:
const changeUpdateStatus = status => ({
type: 'UPDATE_STATUS',
payload: status
});
export const update = () => dispatch => {
dispatch(changeUpdateStatus('INIT'));
let sync = () => {
let codePush = (<any>window).codePush;
let SyncStatus = (<any>window).SyncStatus;
if(!codePush){
throw new Error('Code push not installed');
};
const keys = {
'iOS': env.codePushKeys.ios,
'Android': env.codePushKeys.android
};
const deploymentKey = keys[(<any>window).device.platform];
console.log('Trying to sync code push using key: ', deploymentKey);
codePush.sync(
(status) => {
console.log('status:', status);
switch (status) {
case SyncStatus.UPDATE_INSTALLED:
dispatch(changeUpdateStatus('DONE'));
break;
case SyncStatus.CHECKING_FOR_UPDATE:
dispatch(changeUpdateStatus('CHECKING'));
break;
case SyncStatus.DOWNLOADING_PACKAGE:
dispatch(changeUpdateStatus('DOWNLOADING'));
break;
case SyncStatus.INSTALLING_UPDATE:
dispatch(changeUpdateStatus('INSTALLING'));
break;
default: //ERROR, UP_TO_DATE
dispatch(changeUpdateStatus('DONE'));
break;
}
},
{
deploymentKey,
installMode: (<any>window).InstallMode.IMMEDIATE,
mandatoryInstallMode: (<any>window).InstallMode.IMMEDIATE
},
(downloadProgress) => {
// TODO: Add progress to state.
if (downloadProgress) {
console.log("Downloading " + downloadProgress.receivedBytes + " of " + downloadProgress.totalBytes);
}
}
);
}
sync() && onEvent("resume").then(sync).catch( (e) => {
dispatch(changeUpdateStatus('DONE'));
analytics.logError(e);
});
};
Additional Information cordova-plugin-code-push version: 1.11.0
List of installed plugins:
<plugin name="cordova-plugin-camera" spec="^3.0.0" />
<plugin name="cordova-plugin-splashscreen" spec="^4.0.3" />
<plugin name="cordova-plugin-whitelist" spec="^1.3.3" />
<plugin name="cordova-plugin-device" spec="^1.1.7" />
<plugin name="cordova-plugin-ionic-webview" spec="^1.1.16" />
<plugin name="cordova-plugin-contacts" spec="^3.0.0" />
<plugin name="cordova-plugin-camera-preview" spec="^0.9.0" />
<plugin name="cordova-plugin-file-transfer" spec="^1.7.0" />
<plugin name="cordova-plugin-background-upload" spec="^1.0.6" />
<plugin name="cordova-plugin-media-capture" spec="^3.0.0" />
<plugin name="cordova-sms-plugin" spec="^0.1.11" />
<plugin name="cordova-plugin-statusbar" spec="^2.4.1" />
<plugin name="cordova-plugin-code-push" spec="~1.11.0" />
<plugin name="ionic-plugin-keyboard" spec="^2.2.1" />
<plugin name="phonegap-plugin-push" spec="^2.1.2">
<variable name="FCM_VERSION" value="11.0.1" />
</plugin>
<plugin name="cordova-android-support-gradle-release" spec="^1.2.0">
<variable name="ANDROID_SUPPORT_VERSION" value="26.+" />
</plugin>
<plugin name="cordova-plugin-globalization" spec="^1.0.7" />
<plugin name="cordova-plugin-android-permissions" spec="^1.0.0" />
Cordova version: 7.1.0
iOS/Android/Windows version: All
Does this reproduce on a debug build or release build? Yes
Does this reproduce on a simulator, or only on a physical device? Yes
Over the air updates are now working. The solution was to do a refactor and ensure that sync
is literally the FIRST thing being called. In this way, it can immediately "stamp" the build as successful when the new build starts-up.
I believe the problem was the fact that I had a bunch of code that executed prior to this (include a few API calls that may have taken a second or two).