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pythonsavetext-based

Saving Text Based Adventure Game


I'm looking for an efficient way to save my game coded in python. I've looked at pickle, but I'm not sure it will suit my needs as there is a lot of info that needs to be saved.

The way I understand pickle is it will take whatever I give it and dump it into a file, which sounds great. But not only do I have the player character to save, theres the rooms that the character has already been, the state of the rooms, if the user opened up treasure chests, etc. And if I understand pickle correctly, I would have to input each room manually for that to work.

Is there a better way to do this? Would I be better off creating a database of some kind? Or am I just not using pickle correctly?


Solution

  • Perhaps I'm missing something, but why not put all of the data you mention into a dictionary. It may even be a multi-level dictionary. Something like:

    {
    "player_info":{"name":"Bart", ..}, 
    "current_state_of_game":{"cur_location":"library", "prior_room":"kitchen", ..}
    }
    

    Then pickle that?