I am creating some simple Input/Output stuffs. I have a function which calculates something and returns the value in a textfield. I want to change the value in the textfield with a slider based on this calculated value. Let's say my function returns the value 4,76 and my maximum value of the slider should be value*2 (= 9,52) and the minimum value is 0. My problem is I don't really know how I should create a slider which changes a value, where the value is not hardcoded.
@IBAction func slider(_ sender: UISlider) {
sender.value = Float(calculateWaterAmount())!
sender.minimumValue = 0
sender.maximumValue = sender.value*2
waterAmountTextField.text = String(sender.value)
}
The function calculateWaterAmount()
returns a Double value. The slider should be able to change the value of this function and return it into a textField.
EDIT: so basically it should look like this slider with value. the value which will be displayed in the textfield depends on the formula in the function calculateWaterAmount() and each time i call the function with different values it should obviously return different values and the slider should may change the displayed value, if needed, to, lets say, a value between 0 and n*2, where n = calculated value
You need to call
slider.maximumValue = Float(calculateWaterAmount()) * 2.0
every time water amount changed. With this you'll always have maximumValue equals the doubled value of the func