I am trying to save and load an SCNVector3
, this is the code that I use to save and load the vector:
//Definition of the two vectors
let storedVector = SNCVector3Make(0,0,0)
let vector = SNCVector3Make(1,1,1)
let defaults = UserDefaults.standard
//Saving the vector
defaults.set(vector, forKey: "storedVector")
//Loading the vector into storedVector variable if already saved
let storedVector = defaults.object(forKey: "storedVector") as? SCNVector3 ?? storedVector
I have to check if the value is already saved because I save the value at the press of a button and load it when the application is loaded.
The problem is that the app is crashing when saving the vector.
However, if I divide the vector into three floats like this:
defaults.set(vector.x, forKey: "storedVectorx")
defaults.set(vector.y, forKey: "storedVectory")
defaults.set(vector.z, forKey: "storedVectorz")
and then load them like this:
storedVector.x = defaults.float(forKey: "storedVectorx")
storedVector.y = defaults.float(forKey: "storedVectory")
storedVector.z = defaults.float(forKey: "storedVectorz")
the app doesn't crash.
Can I save the vector without the app crashing and without dividing it into 3 floats?
You cannot save an SCNVector3
object directly to UserDefaults
. For a shorter solution, you could save the vector values as an array or a dictionary.
let vectorArray = [vector.x, vector.y, vector.z]
UserDefaults.standard.set(vectorArray, forKey: "storedVector")
let vectorDict = ["x": vector.x, "y": vector.y, "z": vector.z]
UserDefaults.standard.set(vectorDict, forKey: "storedVector")