In my following code [NSSet containsObject] is giving unpredictable results. I find out that Cell3 object with value row,col (2,2) gets added twice thorough my while loop. However if I set breakpoint inside the method isEqual on the line of if condition then (2,2) does not get added twice.
Is this issue related to code optimizations. When I use to work in C++ long time back, I saw these kinds of issues in debug vs release mode. If you set breakpoints then the issue does not happen but if no breakpoint then the issue happens. I have never seen this kind of issue in XCode. I am using XCode version 9.2(9C40b)
@interface Cell3 : NSObject
@property(assign) NSInteger row;
@property(assign) NSInteger col;
-(instancetype) initWithRow:(NSInteger)row col:(NSInteger)col;
@end
@implementation Cell3
-(instancetype) initWithRow:(NSInteger)row col:(NSInteger)col
{
self = [super init];
if(self)
{
self.row = row;
self.col = col;
}
return self;
}
- (BOOL)isEqual:(Cell3*)object
{
if(self.row == object.row && self.col == object.col)
return YES;
else
return NO;
}
@end
int NSSetTest()
{
NSMutableSet *uniqueCells = [[NSMutableSet alloc]init];
int a = 0;
int b[9][2] = { {0,0}, {1,0}, {2,0}, {3,0}, {3,1}, {3,2}, {2,2}, {2,3}, {2,2} };
while(a < 9)
{
Cell3 *cell = [[Cell3 alloc] initWithRow:b[a][0] col:b[a][1]];
if(![uniqueCells containsObject:cell])
{
[uniqueCells addObject:cell];
}
a++;
}
return 0;
}
The problem is that your Cell3 class lacks an appropriate hash
implementation. See https://developer.apple.com/documentation/objectivec/1418956-nsobject/1418859-hash