I would like to simulate async and await request from Javascript to Swift 4. I searched a lot on how to do it, and I thought I found the answer with DispatchQueue
, but I don't understand how it works.
I want to do a simple stuff:
if let items = result.value {
var availableBornes = [MGLPointFeature]()
for item in items {
guard let id = item.id else { continue }
let coordinate = CLLocationCoordinate2D(latitude: Double(coor.x), longitude: Double(coor.y))
// ...
// This is an asynchronous request I want to wait
await _ = directions.calculate(options) { (waypoints, routes, error) in
guard error == nil else {
print("Error calculating directions: \(error!)")
return
}
// ...
if let route = routes?.first {
let distanceFormatter = LengthFormatter()
let formattedDistance = distanceFormatter.string(fromMeters: route.distance)
item.distance = formattedDistance
// Save feature
let feature = MGLPointFeature()
feature.attributes = [
"id": id,
"distance": formattedDistance
]
availableBornes.append(feature)
}
}
}
// This should be called after waiting for the async requests
self.addItemsToMap(availableBornes: availableBornes)
}
What should I do?
Thanks to vadian's comment, I found what I expected, and it's pretty easy. I use DispatchGroup()
, group.enter()
, group.leave()
and group.notify(queue: .main){}
.
func myFunction() {
let array = [Object]()
let group = DispatchGroup() // initialize
array.forEach { obj in
// Here is an example of an asynchronous request which use a callback
group.enter() // wait
LogoRequest.init().downloadImage(url: obj.url) { (data) in
if (data) {
group.leave() // continue the loop
}
}
}
group.notify(queue: .main) {
// do something here when loop finished
}
}