I'm trying to use the same SDL_Texture* on two separate SDL_Renderer*, but apparently SDL_Texture seems to be "tied" to a SDL_Renderer*.
Is there a way to make the second renderer able to use the texture created through SDL_CreateTextureFromSurface using the first renderer? If i try doing so by just copying the SDL_Texture* pointer and using SDL_RenderCopy with the second renderer, the screen stays black.
If more details are needed:
I'm using the SDL2 library in Virtual Studio. I have two separate SDL_Window's, each with one SDL_Renderer. The window containing the first renderer is permanently existen through the whole program, while the second window is only created, when needed and destroyed shortly after.
Not sure, if it's the most straightforward way, but you could copy your texture to an SDL_Surface, and then at the other end use SDL_CreateTextureFromSurface.