This is how my custom drawable looks by default.
But when scrolled, it overlaps with the AppBarLayout.
The code for the Drawable goes like this:
@Override
public void draw(@NonNull Canvas canvas) {
// get drawable dimensions
Rect bounds = getBounds();
float width = bounds.right - bounds.left;
float height = bounds.bottom - bounds.top;
float w2 = width / 2;
float h2 = height / 2;
float radius = Math.min(w2, h2) - mStrokeWidth / 2;
mPath.reset();
mPath.addCircle(width / 2, height / 2, radius, Path.Direction.CW);
canvas.clipPath(mPath);
// draw background gradient
float barHeight = height / themeColors.length;
mRectF.left = 0;
mRectF.top = 0;
mRectF.right = width;
mRectF.bottom = height;
for (int i = 0; i < themeColors.length; i++) {
mPaint.setColor(themeColors[i]);
canvas.drawRect(0, i * barHeight, width, (i + 1) * barHeight, mPaint);
}
mRectF.set(0, 0, width, height);
canvas.clipRect(mRectF, Region.Op.REPLACE);
if (mStrokeWidth != 0)
canvas.drawCircle(width / 2, height / 2, width / 2 - mStrokeWidth / 2, mStrokePaint);
}
Support Library Version: 25.3.1, 26.1.0
What I've tried: - Different Region values for clipping path instead of REPLACE - Clipping path rectangle first and then clipping circle.
How do I fix this ?
I am posting my solution as answer.
The reason it was getting overlapped was because the canvas was getting clipped twice without saving it.
I removed this statement:
canvas.clipRect(mRectF, Region.Op.REPLACE);
and before clipping the canvas for the first time i saved its state using
canvas.save();
canvas.clipPath(mPath);
and then when i was drawing the stroke, i need the original canvas so i restored it
canvas.restore();
if (mStrokeWidth != 0)
canvas.drawCircle(width / 2, height / 2, width / 2 - mStrokeWidth / 2, mStrokePaint);
This fixed the issue.
Final Drawable Code:
@Override
public void draw(@NonNull Canvas canvas) {
// get drawable dimensions
Rect bounds = getBounds();
float width = bounds.right - bounds.left;
float height = bounds.bottom - bounds.top;
float w2 = width / 2;
float h2 = height / 2;
float radius = Math.min(w2, h2) - mStrokeWidth / 2;
mPath.reset();
mPath.addCircle(width / 2, height / 2, radius, Path.Direction.CW);
canvas.save();
canvas.clipPath(mPath);
// draw background gradient
float barHeight = height / themeColors.length;
mRectF.left = 0;
mRectF.top = 0;
mRectF.right = width;
mRectF.bottom = height;
for (int i = 0; i < themeColors.length; i++) {
mPaint.setColor(themeColors[i]);
canvas.drawRect(0, i * barHeight, width, (i + 1) * barHeight, mPaint);
}
mRectF.set(0, 0, width, height);
//canvas.clipRect(mRectF, Region.Op.REPLACE);
canvas.restore();
if (mStrokeWidth != 0)
canvas.drawCircle(width / 2, height / 2, width / 2 - mStrokeWidth / 2, mStrokePaint);
}