first-time/long-time (quack, quack).
I'm a bit frustrated, and just about stumped, by this riddle I can't quite solve in Snap.svg. It's probably an oversight that I'll kick myself for missing, but I'm not seeing it at this point.
I have x & y data that I draw from a DOM element and store into a series of arrays, filter based on certain values in certain columns, and eventually create multiple instances of the ChartLine object in js. Basically, it sorts a certain column by quantity, assigns each value's row a color from a RainbowVis.js object, pushes all the relevant values from each row into an array for y, and draws a path on the line chart where y is the value and x is a steadily-increasing integer in a For loop.
What I'm currently doing here, in the draw() function, is: for each relevant column, create a <circle>
with the variable "dot" with the object's x & y variables, assign the attributes, animate the radius from 0 to 8 in a quarter-second, and add the x & y values of i
to a string to be used in a <path>
I create right after the For
loop. I then animate the path, etc., etc.
Without the setTimeout()
, it works well. The circles and paths all animate simultaneously on load. However, I want to add a delay to each .animate
with the number of milliseconds increasing by polyDelayInterval
in each iteration, so each "dot" animates as the line arrives at it. At the VERY least, I want to animate all of the "dots" after the path is done animating.
The problem is, no matter what I've tried so far, I can only get the last set of "dots" (at the highest x value for each line) to animate; the rest stay at r:0. I've read several somewhat-similar posts, both here and elswhere; I've searched up and down the Snap.svg's docs on their site. I just cannot find what I'm doing wrong. Thanks in advance!
var svgMFLC = Snap('svg#ElementID');
function ChartLine(x, y, color, row) {
this.x = x;
this.y = y;
this.color = color;
this.row = row;
var propNames = Object.keys(this.row);
var yAdjust;
var resetX = this.x;
for (var i = 0; i < propNames.length; i++) { // get only the calculated score columns and their values
if (propNames[i].toLowerCase().includes(calcKeyword)) {
yAdjustedToChartArea = chartBottom - (this.row[propNames[i]] * yInterval);
this.y.push(yAdjustedToChartArea); // returns the value of that score column and pushes it to the y array
}
}
this.draw = function () {
var points = "M"; // the string that will determine the coordinates of each line
var dotShadow = svgMFLC.filter(Snap.filter.shadow(0, 0, 2, "#000000", 0.4));
var polyTime = 1500; // in milliseconds
var dot;
var polyDelayInterval = polyTime / (semesterCols.length - 1);
for (var i = 0; i < semesterCols.length; i++) { // for each data point, create a "dot"
dot = svgMFLC.circle(this.x, this.y[i], 0);
dot.attr({
fill: this.color,
stroke: "none",
filter: dotShadow,
class: "chartPointMFLC"
});
setTimeout(function () {
dot.animate({ r: 8 }, 250, mina.easeout);
}, polyDelayInterval * i);
points += this.x + " " + this.y[i] + " L";
this.x = this.x + xInterval;
}
points = points.slice(0, -2); // take away the excessive " L" from the end of the points string
var poly = svgMFLC.path(points);
var polyLength = poly.getTotalLength();
poly.attr({
fill: "none",
stroke: this.color,
class: "chartLineMFLC",
strokeDasharray: polyLength + " " + polyLength, // setting the strokeDash attributes will help create the "drawing the line" effect when animated
strokeDashoffset: polyLength
});
poly.animate({ strokeDashoffset: 0.00 }, polyTime);
this.x = resetX;
}
}
I can't put a tested solution up without the full code to test, but the problem is almost certainly that you at least need to get a closure for your 'dot' element.
So this line...
setTimeout(function () {
dot.animate({ r: 8 }, 250, mina.easeout);
}, polyDelayInterval * i);
When it comes to call that function, 'dot' will be the last 'dot' from the loop. So you need to create a closure (create functional scope for dot).
So something a bit like...
(function() {
var laterDot = dot;
setTimeout(function () {
laterDot.animate({ r: 8 }, 250, mina.easeout);
}, polyDelayInterval * i)
})();