I'm trying to do the classic Snake game in Swing and I managed to make Snake move, but when it moves, it becomes infinitely long because it never erases its tail.
I have been using validate()
and repaint()
but nothing works.
This is my code:
import java.awt.Graphics;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import javax.swing.ImageIcon;
import javax.swing.JPanel;
import javax.swing.Timer;
public class controls extends JPanel implements KeyListener, ActionListener { // Amb aquestes dues implementacions, fem que el programa pugui rebre per teclat
// Mida serp
private int[] longXserp = new int[750];
private int[] longYserp = new int[750];
// Longitut inicial de la serp
private int serplong = 3;
// Moviments que fem
private int moviments = 0;
// Controls
private boolean esquerra = false;
private boolean dreta = false;
private boolean amunt = false;
private boolean avall = false;
// Gràfics de moviment
private ImageIcon serpesquerra;
private ImageIcon serpdreta;
private ImageIcon serpamunt;
private ImageIcon serpavall;
private Timer timer;
private int velocitatserp = 100;
private ImageIcon serp;
public controls() {
addKeyListener(this);
setFocusable(true);
setFocusTraversalKeysEnabled(false);
timer = new Timer(velocitatserp, this);
timer.start();
}
public void paint(Graphics g) { // Mètode amb el que imprimim per pantalla. Ha d'anomenar-se "paint", o si no, no funcionarà
if(moviments == 0) {
longXserp[2] = 50;
longXserp[1] = 75;
longXserp[0] = 100;
longYserp[2] = 100;
longYserp[1] = 100;
longYserp[0] = 100;
}
serpdreta = new ImageIcon("src/grafics/serpdreta.png");
serpdreta.paintIcon(this, g, longXserp[0], longYserp[0]);
for(int a = 0; a < serplong; a++) {
if(a == 0 && esquerra) {
serpesquerra = new ImageIcon("src/grafics/serpesquerra.png");
serpesquerra.paintIcon(this, g, longXserp[a], longYserp[a]);
}
if(a == 0 && dreta) {
serpdreta = new ImageIcon("src/grafics/serpdreta.png");
serpdreta.paintIcon(this, g, longXserp[a], longYserp[a]);
}
if(a == 0 && amunt) {
serpamunt = new ImageIcon("src/grafics/serpamunt.png");
serpamunt.paintIcon(this, g, longXserp[a], longYserp[a]);
}
if(a == 0 && avall) {
serpavall = new ImageIcon("src/grafics/serpavall.png");
serpavall.paintIcon(this, g, longXserp[a], longYserp[a]);
}
if(a != 0) {
serp = new ImageIcon("src/grafics/serp.png");
serp.paintIcon(this, g, longXserp[a], longYserp[a]);
}
}
g.dispose();
}
@Override
public void keyPressed(KeyEvent ke) {
if(ke.getKeyCode() == KeyEvent.VK_RIGHT){ // Si polses la tecla X, la seva variable boolean es posa en true
moviments++;
dreta = true;
if(!esquerra) {
dreta = true;
}
else {
dreta = false;
esquerra = true;
}
amunt = false;
avall = false;
}
if(ke.getKeyCode() == KeyEvent.VK_LEFT){
moviments++;
esquerra = true;
if(!dreta) {
esquerra = true;
}
else {
esquerra = false;
dreta = true;
}
amunt = false;
avall = false;
}
if(ke.getKeyCode() == KeyEvent.VK_UP){
moviments++;
amunt = true;
if(!avall) {
amunt = true;
}
else {
amunt = false;
avall = true;
}
esquerra = false;
dreta = false;
}
if(ke.getKeyCode() == KeyEvent.VK_DOWN){
moviments++;
avall = true;
if(!amunt) {
avall = true;
}
else {
amunt = true;
avall = false;
}
esquerra = false;
dreta = false;
}
}
@Override
public void keyReleased(KeyEvent ke) {
// TODO Auto-generated method stub
}
@Override
public void keyTyped(KeyEvent ke) {
// TODO Auto-generated method stub
}
@Override
public void actionPerformed(ActionEvent ae) {
timer.start();
if(dreta) {
for(int d = serplong-1; d>=0; d--) {
longYserp[d+1] = longYserp[d];
}
for(int e = serplong; e>= 0; e--) {
if(e==0) {
longXserp[e] = longXserp[e] + 25;
}
else {
longXserp[e] = longXserp[e-1];
}
if(longXserp[e] > 850) {
longXserp[e] = 25;
}
}
repaint(); // Mètode per refrescar els gràfics tornant a cridar al mètode paint(). Es usa quan es realitzan canvis sobre els gràfics
}
if(esquerra) {
for(int d = serplong-1; d>=0; d--) {
longYserp[d+1] = longYserp[d];
}
for(int d = serplong; d>= 0; d--) {
if(d==0) {
longXserp[d] = longXserp[d] - 25;
}
else {
longXserp[d] = longXserp[d-1];
}
if(longXserp[d] < 25) {
longXserp[d] = 850;
}
}
repaint();
}
if(amunt) {
for(int d = serplong-1; d>=0; d--) {
longXserp[d+1] = longXserp[d];
}
for(int d = serplong; d>= 0; d--) {
if(d==0) {
longYserp[d] = longYserp[d] - 25;
}
else {
longYserp[d] = longYserp[d-1];
}
if(longYserp[d] < 75) {
longYserp[d] = 625;
}
}
repaint();
}
if(avall) {
for(int d = serplong-1; d>=0; d--) {
longXserp[d+1] = longXserp[d];
}
for(int d = serplong; d>= 0; d--) {
if(d==0) {
longYserp[d] = longYserp[d] + 25;
}
else {
longYserp[d] = longYserp[d-1];
}
if(longYserp[d] > 625) {
longYserp[d] = 75;
}
}
repaint();
}
}
}
I've been trying to figure out what's wrong for days. What is wrong with the above code?
public void paint(Graphics g) { ..
This should be:
public void paintComponent(Graphics g) {
super.paintComponent(g); ..
Note two important differences:
paintComponent
for any class that is or extends JComponent
. Other tips now I look more closely at the code:
serpdreta = new ImageIcon("src/grafics/serpdreta.png");
This type of resource loading should not be done in a paint method, which are expected to be completed in a minimal time. Instead load the image(s) when the class is constructed and store them as fields of the class, to then be used whenever needed.src
directory is typically not included.Image
rather than an ImageIcon
.ImageIO.read(..)
rather than creating an ImageIcon
as it will fail silently while ImageIO
will provide useful information as to the cause of any problems. KeyListener
.