I have a issue in tkinter for python 3. I would like to create an animating game character in python, tkinter without using PIL. I found a way to animate the character using a gif, but I do not know how to move the gif I tried to use canvas.move
here is my code:
from tkinter import *
import os
import time
root = Tk()
c = Canvas(root,width = 500,height = 500)
c.pack()
frames = [PhotoImage(file=(os.path.expanduser("~/Desktop/DaQueenIDLE.gif")),format = 'gif -index %i' % (i)) for i in range(2)]
def update(ind):
frame = frames[ind]
ind += 1
if ind >= 2:
ind = 0
label.configure(image=frame)
root.after(100, update, ind)
label = Label(root)
label.pack()
root.after(0, update, 0)
c.move(frames,0,-100)
root.update()
root.mainloop()
move
is a method for Canvas, and its first argument needs to be an item on Canvas.
In your case frames
is not an item on the Canvas.
Replace:
def update(ind):
#...
label.configure(image=frame)
root.after(100, update, ind)
label = Label(root)
label.pack()
with:
def update(ind):
#...
c.itemconfig(character, image=frame)
c.move(character, 1, 1)
root.after(100, update, ind)
character = c.create_image((47,47), image=frames[0])
To convert your label into an image item in Canvas and move it.
Below is a complete example that downloads(you can comment download_images
out after the initial run) .gif images below online:
and then moves an image while animating between the two:
try: # In order to be able to import tkinter for
import tkinter as tk # either in python 2 or in python 3
except ImportError:
import Tkinter as tk
def download_images():
# In order to fetch the image online
try:
import urllib.request as url
except ImportError:
import urllib as url
url.urlretrieve("https://i.sstatic.net/57uJJ.gif", "13.gif")
url.urlretrieve("https://i.sstatic.net/8LThi.gif", "8.gif")
def animate_and_move(i):
i = (i + 1) % 2
canvas.itemconfig(moving_image, image=canvas.images[i])
canvas.move(moving_image, 1, 1)
canvas.after(100, animate_and_move, i)
if __name__ == '__main__':
download_images() # comment out after initial run
root = tk.Tk()
canvas = tk.Canvas(root, height=644, width=644, bg='#ffffff')
canvas.images = list()
canvas.images.append(tk.PhotoImage(file="8.gif"))
canvas.images.append(tk.PhotoImage(file="13.gif"))
moving_image = canvas.create_image((164, 164), image=canvas.images[0])
animate_and_move(0)
canvas.pack()
root.mainloop()
Note that if:
import tkinter
tkinter.TkVersion >= 8.6
returns True
then .png files are also supported without an additional library.