There is a TThread
descendant class with its own Execute
method doing some math. It works fine but I am looking for the optimization of the following kind. The GUI thread and context of the program determine the count of necessary instances of these threads to be created, run and freed. In certain (rare or user determined) circumstances creation of one instance is enough.
By the moment I use the following construction (in pseudocode):
if ThreadsCount>1 then
begin
Creation of threads
starting them
waiting for results
evaluating and assigning the best result
freeing the threads
end
else
starting the math procedure (edited here separately)
// and in MyThread class declaration
procedure Execute... (edited here separately)
So there are two places in code that have my math procedure and I have to edit both of them if some math changes are applied. The GUI math procedure is a bit different from that one called in thread so I can not simply extract the method and call it.
I wonder if there is a way to create a thread instance and call its Execute method in GUI thread?
You could write some seriously hacky, indescribably bad code to enable you to safely call a TThread
's Execute()
. But it's an absurd thing to do. The whole point of the TThread
class is that it:
Execute()
on that thread.So:
Execute()
from doing any processing on its thread-run.Execute
from the main thread.Execute()
, you'd still need to wait for the thread to finish before you can destroy the TThread
object.The GUI math procedure is a bit different from that one called in thread so I can not simply extract the method and call it.
This makes absolutely no sense.
If your two "math procedures" are different, then trying to call the thread-implementation from GUI would change the behaviour of your program. Conversely, if you can reuse the thread-implementation, then you most certainly can also extract the method! (Or at the very least the common elements.)
That said, there is some caution required when sharing code that might run in a TThread.Execute()
. Any code that must run on the main thread needs to be synchronised or queued. Inside TThread
objects, you'd simply call the Synchronize()
or Queue()
method. However, shared code shouldn't be on a TThread
object making things a little trickier.
To resolve this, you can use the the Synchronize()
and Queue()
class methods on TThread
. This allows you to synchronise without instantiating a TThread
instance. (Note these methods are safe to call from the main thread because they would simply call the sync method directly in that case.)
Code along the following lines should do the trick.
Implement your shared code in a suitable object. This is conceptually a runnable object, and something you may want to research.
TSharedProcess = class
private
{ Set this if the process is run from a child thread,
leave nil if run from main thread. }
FThread: TThread;
procedure SyncProc();
public
procedure Run();
property Thread: TThread read FThread write FThread;
end;
procedure TSharedProcess.Run();
begin
...
TThread.Synchronize(FThread, SyncProc);
...
end;
When you want to run the shared code from the main thread, the following is an option.
begin
LProc := TSharedProcess.Create(...);
try
LProc.Run();
finally
LProc.Free;
end;
end;
To run from a child thread a simple thread wrapper will suffice. And then you can create the runnable object in the main thread, and pass it to the thread wrapper.
{ TShardProcessThread for use when calling from child thread. }
constructor TSharedProcessThread.Create(AProc: TSharedProcessThread);
begin
FProc := AProc;
FProc.Thread := Self;
inherited;
end;
procedure TShardProcessThread.Execute();
begin
FProc.Run();
end;
{ Main thread creates child thread }
begin
{ Keep reference to FProc because it can only be destroyed after
thread terminates.
TIP: Safest would be to use a reference counted interface. }
FProc := TSharedProcess.Create(...);
try
LThread := TShardProcessThread.Create(FProc);
LThread.OnTerminate := HandleThreadTerminate;
except
{ Exception in thread create means thread will not run and
will not terminate; so free object immediately. }
FProc.Free;
raise;
end;
end;
I have not tested this code because I see no benefit in doing something like this. Users gain nothing by being able to force code to run on the main thread. Furthermore the paradigms for synchronous code are fundamentally different to asynchronous code. Trying to implement a hybrid reduces maintainability by cluttering your 'business code' with technical detail.
Use at your own risk.