I've been recently getting into template wizardry and in particular CRTP. I know that templates are used to make the compiler generate code for us so I was wondering if it were possible to make a template "decide" which parts of a function we would like it to include for a particular class. For example if I have the following code:
crtp.h
#include <iostream>
using std::endl;
using std::cout;
template<class T>
class A {
public:
void func() {
constexpr unsigned short mask = T::GetMask();
if (mask & 1) {
/*
Do Something
*/
cout << "Mask 1" << endl;
}
if (mask & 1 << 3) {
/*
Do Something else
*/
cout << "Mask 2" << endl;
}
}
};
class B : public A<B> {
friend class A<B>;
protected:
static constexpr unsigned short GetMask() { return 0x0001; }
};
class C : public A<C> {
friend class A<C>;
protected:
static constexpr unsigned short GetMask() { return 0x0009; }
};
main.cpp
#include "ctrp.h"
#include <iostream>
#include <vector>
using std::cout;
using std::vector;
using std::getchar;
using std::endl;
int main() {
B b;
C c;
cout << "B:" << endl;
b.func();
cout << endl << "C:" << endl;
c.func();
getchar();
}
Which when executed produces:
B:
Mask 1
C:
Mask 1
Mask 2
This works great, does exactly what I want it to. The problem is from my standpoint the if statements should be unnecessary. As I am dealing with constant expressions the compiler should have everything it needs to simply skip the branching and know to execute the first part for class B and both parts for class C.
I would like to cash in on this and specifically tell the compiler to remove the sections that are unnecessary for the particular class to avoid unnecessary branching at runtime. Unfortunately I have no idea how to do this, any ideas? Thanks in advance
Edit
In response to some of the awesome suggestions C++17's constexpr if expression is a near perfect solution that I had no idea existed, but am unfortunately unable to use. I am limited to using C++14.
Emulating if/else at compile time using template metaprogramming does not work that way. You have to imagine if/else using a different mindset.
Instead of
if (mask & 1) {
/*
Do Something
*/
cout << "Mask 1" << endl;
}
if (mask & 1 << 3) {
/*
Do Something else
*/
cout << "Mask 2" << endl;
}
you'll have to use something along the lines of:
function1_selector<mask & 1>::dostuff();
function2_selector<mask & 1 << 3 >::dostuff();
where
template <bool> struct function1_selector
{
static void dostuff() { /* Do nothing */ }
};
template <> struct function1_selector<true> // Specialize for true
{
static void dostuff() { /* Do something useful */ }
};
Add code for function2_selector
similarly.