I have a python server that I write and read from, using the stream delegate. It works fine but when I start a match and the server sends data back it crashes.
Here's where it crashes:
func checkForMessages() {
while true {
if inputBuffer.length < 4 {
print("buffer length\(inputBuffer.length)")
print( MemoryLayout.size(ofValue: Int()))
print("application quit here")
return
}
var msgLength = (inputBuffer.bytes).load(as: UInt32.self)
msgLength = UInt32(bigEndian: msgLength)
print(inputBuffer.length)
print(msgLength)
if inputBuffer.length < msgLength {
print("its returning here!")
return
}
// ******Crashes on the line Below******
let message: Data? = inputBuffer.subdata(with: NSRange(location: 4, length: Int(msgLength)))
processMessage(message!)
let amtRemaining: Int = inputBuffer.length - Int(msgLength) - 4
if amtRemaining == 0 {
inputBuffer = NSMutableData()
}
else {
print("Creating input buffer of length \(amtRemaining)")
inputBuffer = NSMutableData(bytes: inputBuffer.bytes + 4 + Int(msgLength), length: amtRemaining)
}
}
}
It crashes when setting "let message".
I have tried a couple of things like trying to mess with the range itself but I'm just not quite sure why its doing what its doing, I can post the server code used to send the message back if needed.
So the problem was fixed by replacing the following part of the code:
if inputBuffer.length < msgLength {
return
}
with
if inputBuffer.length < msgLength + 4 {
return
}