I re-programmed a HTML5 game (using createJS) to match StageGL, but it turned out all text fields disappear. Switching back to Stage solved this specific problem (see code example below). Does anyone know a workaround to this?
Example code:
canvas.width = stageWidth;
canvas.height = stageHeight;
stage = new createjs.StageGL(canvas); // <= text does not work with GL???
stage = new createjs.Stage(canvas); // <= text works fine
var textTest = new createjs.Text("Hello World");
textTest.x = 10;
textTest.y = 20;
stage.addChild(textTest);
Thanks in advance for your comments!
Text will not work without being cached, as the Text/Vector canvas APIs are not supported by StageGL.
Caching is pretty easy:
var bounds = text.getBounds();
text.cache(bounds.x, bounds.y, bounds.width, bounds.height);
When the text changes, you will need to recache the text.
Cheers,