I ma quite new to c++ and i got a small problem that is probably easy for others. I have a class A and a class B that extends class A. I have an object A, lets call it a1. I want to downcast a1 to a type B class using the syntax: "B b1=(B)a1;"
class IAmortizabil
{
public:
virtual double getAmortizare()=0;
};
class Utilaj : public IAmortizabil{
protected:
float valInventar;
char codUtilaj[10];
char *denUtilaj;
int anIntrFunct;
int durataNormata;
public:
Utilaj(){
denUtilaj=NULL;
valInventar=0;
anIntrFunct=0;
durataNormata=0;
}
Utilaj(char *codUtilaj, char *denUtilaj, float valInventar, int anIntrFucnt, int durataNormata){
strcpy(this->codUtilaj, codUtilaj);
this->denUtilaj=new char[strlen(denUtilaj)+1];
strcpy(this->denUtilaj, denUtilaj);
this->valInventar=valInventar;
this->anIntrFunct=anIntrFucnt;
this->durataNormata=durataNormata;
}
Utilaj(Utilaj &u)
{
strcpy(codUtilaj, u.codUtilaj);
denUtilaj = new char[strlen(u.denUtilaj) + 1];
strcpy(denUtilaj, u.denUtilaj);
valInventar = u.valInventar;
anIntrFunct = u.anIntrFunct;
durataNormata = u.durataNormata;
}
friend ostream &operator<<(ostream &iesire, Utilaj &u)
{
iesire << " cod utilaj " << u.codUtilaj << endl;
iesire << "denumire utilaj " << u.denUtilaj << endl;
iesire << "valoare inventar " << u.valInventar << endl;
iesire << "an intrare in functiune " << u.anIntrFunct << endl;
iesire << " durata normata " << u.durataNormata << endl;
return iesire;
}
Utilaj operator=(Utilaj &u)
{
strcpy(codUtilaj, u.codUtilaj);
if (denUtilaj != NULL)
delete[]denUtilaj;
denUtilaj = new char[strlen(u.denUtilaj) + 1];
strcpy(denUtilaj, u.denUtilaj);
valInventar = u.valInventar;
anIntrFunct = u.anIntrFunct;
durataNormata = u.durataNormata;
return *this;
}
double getAmortizare()
{
cout << '\n';
if (durataNormata != 0)
return valInventar / durataNormata;
else {
cout << "Durata normata este 0=>eroare";
return 0;
}
}
~Utilaj(){
if(denUtilaj!=NULL){
delete[]denUtilaj;
}
}
};
class Strung :public Utilaj
{
protected:
int nrBucati;
public:
Strung() :Utilaj()
{
nrBucati = 0;
}
Strung(char *_codUtilaj, char *_denUtilaj, float _valInventar, int _an, int _durata, int _nrBucati) :Utilaj(_codUtilaj, _denUtilaj, _valInventar, _an, _durata)
{
nrBucati = _nrBucati;
}
Strung(Strung &s) :Utilaj(static_cast< Utilaj&>(s))
{
nrBucati = s.nrBucati;
}
};
EDIT: Addeted my classes maybe it helps. I know nothing here is "the way to do it" but my teacher wants them like this and it is no point in arguing with him.
In C++ you can cast a pointer to a base type into a pointer to a derived type using dynamic_cast, assuming it pointed to the derived type in the first place.
class A
{
};
class B : public A
{
};
int main()
{
A * a = new B();
B * b = dynamic_cast<B*>(a);
if( b == nullptr )
{
// Error - "a" was not a "B" object
}
return 0;
}
When you see (sometype)Object, in C++, that is a C-style cast, and is not the way to enlightenment. This is equivalent to a C++ reinterpret cast and can be quite dangerous. It certainly should not be used where a dynamic_cast is sufficient.
Also, in C++, when you have a polymorphic type, you must use a pointer. You would not cast an instance of an object, but rather, you would cast a pointer to the object.
Please Google both "dynamic_cast" and "reinterpret_cast" for a better understanding of both.