I'm making a C++ native add-on using NAN. My AddOn.cc file contains a NAN method Update() that gets called from Javascript. Update() then calls a C++ dependency library, which in turn calls back into my NON-NAN function in Addon.cc StatusHandler(). This in turn calls the Javascript callback.
Before Update() is ever called, the Javascript code calls Startup() and passed a function to be used as the callback from within StatusHandler().
Here's the relevant code from my ADDON.CC file:
// Javascript status delegate
v8::Local<v8::Function> jsStatusDelegate;
NAN_METHOD(Startup) {
// Set Javascript status delegate
jsStatusDelegate = v8::Local<v8::Function>::Cast(info[0]);
}
// Update method called from Javascript
NAN_METHOD(Update) {
// Call method that will call back to StatusHandler
myLibrary->Update();
}
// Status delegate called back from dependency library
void StatusHandler(LibStatus &status) {
// Create callback parameters
const int argc = 1;
v8::Local<v8::Value> args[argc];
args[0] = Nan::New("All Good.").ToLocalChecked();
TRACE("=========== Calling Javascript Delegate");
Nan::Callback callbackFunc(jsStatusDelegate);
v8::Local<v8::Value> jsReturnValue = callbackFunc.Call(argc, args);
}
Here's the relevant code from my test script:
var addon = require('bindings')('addon');
addon.Startup(StatusDelegate);
addon.Update();
function StatusDelegate(status) {
console.log("******** Javascript StatusDelegate ********");
console.log(status);
}
Everything compiles and runs with no errors on both sides. I see the TRACE from the C++ statement, but don't see the prints from StatusDelegate().
What have I done incorrectly? Is StatusDelegate() actually getting called? If so, why don't I see the log statements?
Here are the relevant changes which made it work.
// Javascript status delegate
Nan::Callback jsStatusDelegate;
NAN_METHOD(Startup) {
// Set Javascript status delegate
jsStatusDelegate.Reset(info[0].As<v8::Function>());
}
// Status delegate called back from dependency library
void StatusHandler(LibStatus &status) {
// ...same code...
TRACE("=========== Calling Javascript Delegate");
// New code
v8::Local<v8::Value> jsReturnValue = jsStatusDelegate.Call(argc, args);
}
It's a subtle change and I'm not entirely sure why this way works but the other doesn't. It would appear "Nan::Callback" is retained in some way that "v8::Local" isn't.