I wanted to start working on SDL. I got a sample code to see if it worked fine. When compiling I get no errors, but when I run it the window shows up but the program freezes until the delay time is over. I'm new to this so I would really appreciate some help.
int main(int argc, char* argv[]) {
SDL_Init(SDL_INIT_EVERYTHING);
SDL_Window *window = 0;
window = SDL_CreateWindow("Hello World!",
SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED,
640, 480,
SDL_WINDOW_SHOWN);
SDL_Delay(10000);
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}
As mentioned by @HolyBlackCat, you need an event loop : https://wiki.libsdl.org/SDL_PollEvent
It should look something like this :
while (true) {
SDL_Event event;
while (SDL_PollEvent(&event)) {
/* handle your event here */
}
/* do some other stuff here -- draw your app, etc. */
}
Edit
You will need to replace your delay with the event loop.
Instead, you can close the application on an event. The least you can/should do, is handle the SDL_QUIT event, which is sent when the user try to close the window:
while (!quit) {
SDL_Event event;
while (SDL_PollEvent(&event)) {
/* handle your event here */
//User requests quit
if( event.type == SDL_QUIT )
quit = true;
}
/* do some other stuff here -- draw your app, etc. */
}