I am trying to define an area of let's say 80x80 pixel where the user touches an image (the touch location is in the center of the 80x80 rectangle).
I know how to get the touch location, but defining the area excels my knowledge right now.
This is what I did:
//the imageView which contains a user image
@IBOutlet weak var imageView: UIImageView!
//the touchesBegan function to get the touch location
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
let touch = touches.first!
let location = touch.location(in: imageView)
}
Now how could I create an area of 80x80 pixels with he touch location in the center and store it somewhere?
So X is the touch location and I'd like to define the area around it:
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| |
| X |
| |
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You can do it like this:
let width: CGFloat = 80.0
let height: CGFloat = 80.0
let touchRectangle = CGRect(x: location.x - width / 2,
y: location.y - height / 2,
width: width ,
height: height)