I'm drawing to an offscreen CanvasRenderTarget
. I then draw that into my CanvasAnimatedControl
.
The copied bitmap is 'blurry'; the first line is the offscreen bitmap, the second line is drawing directly to the session for the CanvasAnimatedControl
:
It's not too pronounced, but is much more noticeable when scaling is applied:
Here's the code:
public sealed partial class MainPage
{
const string Text = "WHY AM I BLURRY!? MMmm///AaBbCcDdEeFf!!££$$%%ZZAA";
Matrix3x2 _scale = Matrix3x2.CreateScale(3,3);
CanvasRenderTarget _offscreenCanvas;
readonly CanvasTextFormat _ctf = new CanvasTextFormat
{
FontFamily = "Century Gothic",
FontSize = 20
};
public MainPage() => InitializeComponent();
void onCanvasDraw(ICanvasAnimatedControl sender, CanvasAnimatedDrawEventArgs args)
{
args.DrawingSession.Transform = _scale;
args.DrawingSession.Clear(Colors.Aquamarine);
using (var offscreenSession = _offscreenCanvas.CreateDrawingSession())
{
offscreenSession.Clear(Colors.Aquamarine);
offscreenSession.DrawText(Text, 0, 0, Colors.Red, _ctf);
offscreenSession.DrawLine(new Vector2(0,0), new Vector2(100,10), Colors.Black);
}
//args.DrawingSession.DrawImage(_offscreenCanvas, Vector2.Zero, _offscreenCanvas.Bounds, 1f, CanvasImageInterpolation.Linear);
args.DrawingSession.DrawImage(_offscreenCanvas,0,0);
args.DrawingSession.DrawText(Text, 0, 20, Colors.Red, _ctf);
args.DrawingSession.DrawLine(new Vector2(0, 20), new Vector2(100, 30), Colors.Black);
}
void onCanvasCreateResources(CanvasAnimatedControl sender, CanvasCreateResourcesEventArgs args) =>
_offscreenCanvas = new CanvasRenderTarget(sender.Device, 800, 20, 96);
}
Here's the XAML:
<Grid Background="Black">
<xaml:CanvasAnimatedControl Draw="onCanvasDraw" CreateResources="onCanvasCreateResources" BorderThickness="5" BorderBrush="Blue"/>
</Grid>
What's going wrong?
Update I figured it out but thought this might be a useful reference question
I figured out the answer while writing this question and blogged about it.
Basically, my issue was that I was only scaling the main drawing session and not the offscreen session. The new code is:
void onCanvasDraw(ICanvasAnimatedControl sender, CanvasAnimatedDrawEventArgs args)
{
args.DrawingSession.Clear(Colors.Aquamarine);
using (var offscreenSession = _offscreenCanvas.CreateDrawingSession())
{
offscreenSession.Transform = _scale;
offscreenSession.Clear(Colors.Aquamarine);
offscreenSession.DrawText(Text, 0, 0, Colors.Red, _ctf);
offscreenSession.DrawLine(new Vector2(0,0), new Vector2(100,10), Colors.Black);
}
args.DrawingSession.DrawImage(_offscreenCanvas, 0,0);
args.DrawingSession.Transform = _scale;
args.DrawingSession.DrawText(Text, 0, 20, Colors.Red, _ctf);
args.DrawingSession.DrawLine(new Vector2(0, 20), new Vector2(100, 30), Colors.Black);
}
Which produces: