This is load a single texture place in single Object
Bitmap textureBitmap = BitmapFactory.decodeStream(
context.getAssets().open(diffuseTextureAssetName));
GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
GLES20.glGenTextures(mTextures.length, mTextures, 0);
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextures[0]);
GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D,
GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR_MIPMAP_LINEAR);
GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D,
GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR);
GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, textureBitmap, 0);
GLES20.glGenerateMipmap(GLES20.GL_TEXTURE_2D);
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, 0);
I need to add Multiple image texture load in to the single 3D object using java code.
Github: https://github.com/google-ar/arcore-android-sdk/issues/113
Texture Rendering involves two things - multi-texturing and multiple-textures. Multi-texturing is basically applying multiple textures at the same time to produce the final output.
I guess you are referring to multiple textures,activating one after another to render parts of 3D object. Take a look at this C++ answer which suggests the approach.
What i have done is to separate faces by the materials they use, make the material and texture active - render all the faces. Repeat the same for each of the set of faces.