I have a code that map Depth value with Color camera image.
I used Realsense ZR300 to capture (x,y,z) information.
My difficulty now is I can't map depth to color information.
From nearest to furthest, the color change from one color to another color with different color information.
I made two subplot and like to plot Depth color in the first subplot and normal color image in the second subplot.
My code is as follow.
int main() try
{
// Create a context object. This object owns the handles to all connected realsense devices.
rs::context ctx;
printf("There are %d connected RealSense devices.\n", ctx.get_device_count());
if(ctx.get_device_count() == 0) return EXIT_FAILURE;
// This tutorial will access only a single device, but it is trivial to extend to multiple devices
rs::device * dev = ctx.get_device(0);
printf("\nUsing device 0, an %s\n", dev->get_name());
printf(" Serial number: %s\n", dev->get_serial());
printf(" Firmware version: %s\n", dev->get_firmware_version());
// Configure all streams to run at VGA resolution at 60 frames per second
dev->enable_stream(rs::stream::depth, 640, 480, rs::format::z16, 60);
dev->enable_stream(rs::stream::color, 640, 480, rs::format::rgb8, 60);
dev->start();
// Open a GLFW window to display our output
glfwInit();
GLFWwindow * win = glfwCreateWindow(1280, 480, "Depth & Color images", nullptr, nullptr);
glfwMakeContextCurrent(win);
while(!glfwWindowShouldClose(win))
{
// Wait for new frame data
glfwPollEvents();
dev->wait_for_frames();
glClear(GL_COLOR_BUFFER_BIT);
glPixelZoom(1, -1);
// Display depth data by linearly mapping depth between 0 and 2 meters to the red channel
glRasterPos2f(-1, 1);
rs::intrinsics depth_intrin = dev->get_stream_intrinsics(rs::stream::depth);
const uint16_t * depth_image = (const uint16_t *)dev->get_frame_data(rs::stream::depth);
float scale = dev->get_depth_scale();
glBegin(GL_POINTS);
for(int dy=0; dy<depth_intrin.height; ++dy)
{
for(int dx=0; dx<depth_intrin.width; ++dx)
{
uint16_t depth_value = depth_image[dy * depth_intrin.width + dx];
float depth_in_meters = depth_value * scale;
if(depth_value == 0) continue;
rs::float2 depth_pixel = {(float)dx, (float)dy};
rs::float3 depth_point = depth_intrin.deproject(depth_pixel, depth_in_meters);
//////////////////Here I need to plot Depth to Color////////////////////////
////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////
}
}
glEnd();
//glPixelTransferf(GL_RED_SCALE, 0xFFFF * dev->get_depth_scale() / 2.0f);
//glDrawPixels(640, 480, GL_RED, GL_UNSIGNED_SHORT, dev->get_frame_data(rs::stream::depth));
//glPixelTransferf(GL_RED_SCALE, 1.0f);
// Display color image as RGB triples
glRasterPos2f(0, 1);
glDrawPixels(640, 480, GL_RGB, GL_UNSIGNED_BYTE, dev->get_frame_data(rs::stream::color));
glfwSwapBuffers(win);
}
return EXIT_SUCCESS;
}
catch(const rs::error & e)
{
// Method calls against librealsense objects may throw exceptions of type rs::error
printf("rs::error was thrown when calling %s(%s):\n", e.get_failed_function().c_str(), e.get_failed_args().c_str());
printf(" %s\n", e.what());
return EXIT_FAILURE;
}
I did as follow and I have x,y,d information and can plot depth mapping to RED color upto 4 meters.
while(!glfwWindowShouldClose(win))
{
// Wait for new frame data
glfwPollEvents();
dev->wait_for_frames();
//FPS
auto t1 = std::chrono::high_resolution_clock::now();
time += std::chrono::duration<float>(t1-t0).count();
t0 = t1;
++frames;
if(time > 0.5f)
{
fps = frames / time;
frames = 0;
time = 0;
}
//
glClear(GL_COLOR_BUFFER_BIT);
glPixelZoom(1, -1);
// Display depth data by linearly mapping depth between 0 and 2 meters to the red channel
glRasterPos2f(-1, 1);
rs::intrinsics depth_intrin = dev->get_stream_intrinsics(rs::stream::depth);
const uint16_t * depth_image = (const uint16_t *)dev->get_frame_data(rs::stream::depth);
float scale = dev->get_depth_scale();
for(int dy=0; dy<depth_intrin.height; ++dy)
{
for(int dx=0; dx<depth_intrin.width; ++dx)
{
uint16_t depth_value = depth_image[dy * depth_intrin.width + dx];
float depth_in_meters = depth_value * scale;
}
}
glPixelTransferf(GL_RED_SCALE, 0xFFFF * dev->get_depth_scale() / 4.0f);
glDrawPixels(640, 480, GL_RED, GL_UNSIGNED_SHORT, dev->get_frame_data(rs::stream::depth));
glPixelTransferf(GL_RED_SCALE, 1.0f);
// glDrawPixels( 640, 480, GL_RGB, GL_UNSIGNED_INT, data );
// Display color image as RGB triples
glRasterPos2f(0, 1);
glDrawPixels(640, 480, GL_RGB, GL_UNSIGNED_BYTE, dev->get_frame_data(rs::stream::color));
//ss.str(""); ss << fps << " FPS";
//printf("FPS %s\n", ss.str().c_str());
draw_text(0, 0, ss.str().c_str());
glfwSwapBuffers(win);
}