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randomprocedural-generationlcg

Making a customizable LCG that travels backward and forward


How would i go about making an LCG (type of pseudo random number generator) travel in both directions? I know that travelling forward is (a*x+c)%m but how would i be able to reverse it? I am using this so i can store the seed at the position of the player in a map and be able to generate things around it by propogating backward and forward in the LCG (like some sort of randomized number line).


Solution

  • All LCGs cycle. In an LCG which achieves maximal cycle length there is a unique predecessor and a unique successor for each value x (which won't necessarily be true for LCGs that don't achieve maximal cycle length, or for other algorithms with subcycle behaviors such as von Neumann's middle-square method).

    Suppose our LCG has cycle length L. Since the behavior is cyclic, that means that after L iterations we are back to the starting value. Finding the predecessor value by taking one step backwards is mathematically equivalent to taking (L-1) steps forward.

    The big question is whether that can be converted into a single step. If you're using a Prime Modulus Multiplicative LCG (where the additive constant is zero), it turns out to be pretty easy to do. If xi+1 = a * xi % m, then xi+n = an * xi % m. As a concrete example, consider the PMMLCG with a = 16807 and m = 231-1. This has a maximal cycle length of m-1 (it can never yield 0 for obvious reasons), so our goal is to iterate m-2 times. We can precalculate am-2 % m = 1407677000 using readily available exponentiation/mod libraries. Consequently, a forward step is found as xi+1 = 16807 * xi % 231-1, while a backwards step is found as xi-1 = 1407677000 * xi % 231-1.


    ADDITIONAL

    The same concept can be extended to generic full-cycle LCGs by casting the transition in matrix form and doing fast matrix exponentiation to come up with the equivalent one-stage transform. The matrix formulation for xi+1 = (a * xi + c) % m is Xi+1 = T · Xi % m, where T is the matrix [[a c],[0 1]] and X is the column vector (x, 1) transposed. Multiple iterations of the LCG can be quickly calculated by raising T to any desired power through fast exponentiation techniques using squaring and halving the power. After noticing that powers of matrix T never alter the second row, I was able to focus on just the first row calculations and produced the following implementation in Ruby:

    def power_mod(ary, mod, power)
      return ary.map { |x| x % mod } if power < 2
      square = [ary[0] * ary[0] % mod, (ary[0] + 1) * ary[1] % mod]
      square = power_mod(square, mod, power / 2)
      return square if power.even?
      return [square[0] * ary[0] % mod, (square[0] * ary[1] + square[1]) % mod]
    end
    

    where ary is a vector containing a and c, the multiplicative and additive coefficients.

    Using this with power set to the cycle length - 1, I was able to determine coefficients which yield the predecessor for various LCGs listed in Wikipedia. For example, to "reverse" the LCG with a = 1664525, c = 1013904223, and m = 232, use a = 4276115653 and c = 634785765. You can easily confirm that the latter set of coefficients reverses the sequence produced by using the original coefficients.