I am trying to build a simple 1x1 practice tool for my kid with some graphical widgets. As shown in the image below a "New Problem" button generates internally 2 random numbers and displays it in a text field. The user has to provide the result next to =. With the "Check Result", I want a conditional instruction that makes:
Now, the problem is: I am generating the random numbers in a function that is connected to the "New Problem" button. If I hit "Check Result" those numbers will not be passed to the "check result" button. Without class definition I usually pass values by return, however, here with class self it does not work.
Any help is greatly appreciated!
The code I have got so far is:
from PyQt4 import QtGui
import sys
import random
import numpy as np
import new_design6 # translated from Qt designer (not relevant for this question)
class ExampleApp(QtGui.QMainWindow,new_design6.Ui_MainWindow):
def __init__(self):
super(self.__class__, self).__init__()
self.setupUi(self)
self.exit_app.clicked.connect(self.exit_application)
self.get_new_problem.clicked.connect(self.generate_new_problem)
self.check_result.clicked.connect(self.check_problem_result)
def generate_new_problem(self):
# clear each field
self.show_problem.clear()
self.input_result.clear()
self.show_result.clear()
u = int(np.random.randint(0,11,1))
v = int(np.random.randint(0,11,1))
w = str(u) + " x " + str(v)
self.show_problem.setReadOnly(True)
self.show_problem.setPlainText(w)
# how to pass my random numbers ?
return(u,v) #*---> Problem line1*
def check_problem_result(self,u,v): #*---> Problem line1*
input_result_number=self.input_result.toPlainText()
result=int(input_result_number)
# here I'd like to have a conditional question to check if result is correkt or wrong
if (result == u*v):
result_string="Correct! Result is: " + str(result)
self.show_result.setPlainText(result_string)
else:
result_string="Wrong! Result is: " + str(result) + "Try another one"
def exit_application(self):
self.close()
def main():
app = QtGui.QApplication(sys.argv)
form = ExampleApp()
form.show()
app.exec_()
if __name__=='__main__':
main()
An appropriate way would be to create a class that manages operations:
class Operation:
def __init__(self):
self.params = []
def setParams(self, params):
self.params = params
def process(self):
# processing
u, v = self.params
result = u*v
return result
def toString(self):
return "{}x{}".format(*self.params)
Then an object of that kind is created as an attribute of the widget and the logic is handled, as it is a property that can be accessed in the whole scope of the class.
To change the color I use the QPalette of the widget as shown in the following code:
class ExampleApp(QtGui.QMainWindow,new_design6.Ui_MainWindow):
def __init__(self):
super(self.__class__, self).__init__()
self.setupUi(self)
self.exit_app.clicked.connect(self.close)
self.get_new_problem.clicked.connect(self.generate_new_problem)
self.check_result.clicked.connect(self.check_problem_result)
self.operation = Operation()
self.show_problem.setReadOnly(True)
def generate_new_problem(self):
self.show_problem.clear()
self.input_result.clear()
self.show_result.clear()
pal = self.show_result.palette()
pal.setColor(QtGui.QPalette.Base, QtCore.Qt.white)
self.show_result.setPalette(pal)
u = int(np.random.randint(0,11,1))
v = int(np.random.randint(0,11,1))
params = u, v
self.operation.setParams(params)
self.show_problem.setPlainText(self.operation.toString())
def check_problem_result(self):
input_result_number = self.input_result.toPlainText()
result = int(input_result_number)
pal = self.show_result.palette()
if self.operation.process() == result:
result_string="Correct! Result is: {}".format(result)
pal.setColor(QtGui.QPalette.Base, QtCore.Qt.green)
else:
result_string="Wrong! Result is: {} Try another one".format(result)
pal.setColor(QtGui.QPalette.Base, QtCore.Qt.red)
self.show_result.setPlainText(result_string)
self.show_result.setPalette(pal)