All of the reflection examles set the Cubemaps with the property like:
Properties {
_Cube("Reflection Map", Cube) = "" {}
}
But i want to use the skybox from "Lighting" for all shaders. How to do that?
use unity_SpecCube0, here's a simple version of the sampling with unity's helper functions
half3 GetCube(half3 _vector, half _smoothness) {
half mip = _smoothness * 6.0;
half4 rgbm = UNITY_SAMPLE_TEXCUBE_LOD(unity_SpecCube0, _vector, mip);
return DecodeHDR(rgbm, unity_SpecCube0_HDR);
}