In pymel what would be the best way to find the Uv coordinates of a specified face (in this case the face is a quad and has its UVs are layed out just for that face so it is only connected to 4 UVs)
Thanks
you want to use
cmds.polyEvaluate(uvComponent=true)
The polyEvaluate command lets you get a bunch of different information about polygons in maya.
https://help.autodesk.com/cloudhelp/2016/CHS/Maya-Tech-Docs/CommandsPython/polyEvaluate.html