Any thoughts on why altitude is not 5 at the end of this program? So I have a Penguin class deriving from Birds, and in Birds class I have a check on whether the birds is flightless, and based on that I reset the given altitude to 0 or keep the provided altitude. Supposing penguins can fly (isFlightless=false), Penguin.ArrangeBirdInPatterns(p); should trigger the ArrangeBirdInTheSky, which it does, and then the altitude should be the one I provided (=5), not zero.
My VS crashed and I'm using online fiddlers, hard to debug.
using System;
public class Bird {
public double altitude;
public bool isFlightless;
public virtual void setLocation(double longitude, double latitude) {
}
public virtual void setAltitude(double altitude) {
this.altitude = altitude;
}
public void ArrangeBirdOnGround()
{
setAltitude(0);
}
public void ArrangeBirdInTheSky()
{
setAltitude(altitude);
}
public static void ArrangeBirdInPatterns(Bird b)
{
if(b.isFlightless)
{
b.ArrangeBirdOnGround();
}
else
{
b.ArrangeBirdInTheSky();
}
}
};
public class Penguin : Bird
{
public override void setAltitude(double altitude) {
}
}
public class Program
{
public static void Main()
{
Bird p = new Penguin();
p.setAltitude(5);
p.isFlightless = false;
Penguin.ArrangeBirdInPatterns(p);
Console.WriteLine(p.altitude); //// returns 0. why not 5
}
}
Also, why can't I call it like: ArrangeBirdInPatterns(p); if I remove static from the ArrangeBirdInPatterns definition?
You're calling Penguin's setAltitude, which does nothing.
The type of p
is Bird
, but the type of the value contained there is Penguin
, which overrides Bird.setAltitude
, so that's what gets called.
You can look into the differences between virtual, override, and new keywords for more info on the different ways to subclass.