In my libGDX
game I want to display pause dialog when onPause()
occur in android AndroidApplication
class
Can some one tell me how to implement callback from Android
to libGDX
code not reverse?
Should I first need to make request
from libGDX Game Screen
to the Android
class, and then fire callback
from Android
to libGDX
when onPause()
occur ? OR there is simple way ?
Thanks
pause()
and resume()
is the life cycle method of ApplicationListener
interface.
On Android pause()
method is called when the Home button is pressed or an incoming call is received.
onPause() --> pause()
Override this method and show your dialog. No need of any callback or anything else.