I have 3 attributes, 2 of which will be used together to determine the value of the 3rd.
Trig Function - The user selects which trig function they want to use. Right now it's just sin and cos
Radians - User enters the radians value for the trig function.
output - This value will be connected to an attribute on a noise texture.
My problem is how do I set this up so that when I change the values of "Trig Function" & "Radians" the output value gets updated?
Example code:
import maya.cmds as cmds
import math
cmds.window(title="Simple UI in Maya", width=300 )
theMasterLayout = cmds.columnLayout()
groupName = "testGrp"
cmds.group(empty=True, name=groupName)
cmds.addAttr(ln="WaveType", at='enum', en="sin:cos")
cmds.addAttr(ln="radians", at='double', min=0, max=10, dv=0.2, k=True)
cmds.addAttr(ln='WaveValue', at='double', dv=0)
if cmds.getAttr(groupName + ".WaveType") == "sin":
wave = math.sin(cmds.getAttr(groupName + ".radians"))
else:
wave = math.cos(cmds.getAttr(groupName + ".radians"))
cmds.setAttr(groupName + ".WaveValue", wave)
# Display the window
cmds.showWindow()
I was able to find a solution to this issue. Basically it's just using expressions. But if anyone knows of an alternative method I would still love to hear it.
import maya.cmds as cmds
groupName = "testGrp"
cmds.group(empty=True, name=groupName)
cmds.addAttr(ln="WaveType", at='enum', en="sin:cos")
cmds.addAttr(ln="radians", at='double', min=0, max=10, dv=0.2, k=True)
cmds.addAttr(ln='WaveValue', at='double', dv=0)
expString = 'if ('+ groupName + '.WaveType == 0){\n'
expString += groupName + '.WaveValue = sin(' + groupName + '.radians);\n}'
expString += '\nelse {\n' + groupName + '.WaveValue = cos(' + groupName + '.radians);\n}'
cmds.expression( s=expString,
o=groupName,
n="WaveResult",
ae=1,
uc=all )