I created a custom Label class that contains a UILongPressGestureRecognizer, and I am invoking it in tableview cells in a TableViewController. The long press gesture recognizer works (two clickable zones in an attributed sting), but the tableView containing the labels no longer scrolls (pans) if the scroll gesture begins in one of the UILongPressGestureRecognizer zones of my CustomLabel. I have tried cancelsTouchesInView = false
as well as the various responses below, to no avail. Any suggestions would be greatly appreciated. I've spent a week on this problem. My code is below.
Here is the CustomLabel class:
class CustomLabel: UILabel {
let layoutManager = NSLayoutManager()
let textContainer = NSTextContainer(size: CGSize.zero)
var textStorage = NSTextStorage() {
didSet {
textStorage.addLayoutManager(layoutManager)
}
}
var onCharacterTapped: ((_ label: UILabel, _ characterIndex: Int, _ state: Bool) -> Void)?
let tapGesture = UILongPressGestureRecognizer()
override var attributedText: NSAttributedString? {
didSet {
if let attributedText = attributedText {
if attributedText.string != textStorage.string {
textStorage = NSTextStorage(attributedString: attributedText)
DispatchQueue.main.async {
let characterDelay = TimeInterval(0.01 + Float(arc4random()) / Float(UInt32.max)) / 100
for (index, char) in attributedText.string.characters.enumerated() {
DispatchQueue.main.asyncAfter(deadline: .now() + characterDelay * Double(index)) {
print("character ch is: \(char) at index: \(index)")
super.attributedText = attributedText.attributedSubstring(from: NSRange(location: 0, length: index+1))
}
}
}
}
} else {
textStorage = NSTextStorage()
}
}
}
override var lineBreakMode: NSLineBreakMode {
didSet {
textContainer.lineBreakMode = lineBreakMode
}
}
override var numberOfLines: Int {
didSet {
textContainer.maximumNumberOfLines = numberOfLines
}
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
setUp()
}
override init(frame: CGRect) {
super.init(frame: frame)
setUp()
}
func setUp() {
isUserInteractionEnabled = true
layoutManager.addTextContainer(textContainer)
textContainer.lineFragmentPadding = 0
textContainer.lineBreakMode = lineBreakMode
textContainer.maximumNumberOfLines = numberOfLines
tapGesture.addTarget(self, action: #selector(CustomLabel.labelTapped(_:)))
tapGesture.minimumPressDuration = 0
tapGesture.cancelsTouchesInView = false
//tapGesture.delegate = self.superview
addGestureRecognizer(tapGesture)
}
override func layoutSubviews() {
super.layoutSubviews()
textContainer.size = bounds.size
}
func labelTapped(_ gesture: UILongPressGestureRecognizer) {
let locationOfTouch = gesture.location(in: gesture.view)
let textBoundingBox = layoutManager.usedRect(for: textContainer)
let textContainerOffset = CGPoint(x: (bounds.width - textBoundingBox.width) / 2 - textBoundingBox.minX, y: (bounds.height - textBoundingBox.height) / 2 - textBoundingBox.minY)
let locationOfTouchInTextContainer = CGPoint(x: locationOfTouch.x - textContainerOffset.x, y: locationOfTouch.y - textContainerOffset.y)
let indexOfCharacter = layoutManager.characterIndex(for: locationOfTouchInTextContainer, in: textContainer, fractionOfDistanceBetweenInsertionPoints: nil)
if gesture.state == .began {
onCharacterTapped?(self, indexOfCharacter, true)
} else if gesture.state == .ended {
onCharacterTapped?(self, indexOfCharacter, false)
}
}
}
Here is the cellClass:
class friendTextCell: UITableViewCell {
@IBOutlet weak var labelText: CustomLabel!
override func awakeFromNib() {
super.awakeFromNib()
self.layoutIfNeeded()
}
}
And here is selections from the TableViewControllerClass where CustomCells are created:
class UsersViewController: UITableViewController, UIGestureRecognizerDelegate {
private func gestureRecognizer(gestureRecognizer: UIPanGestureRecognizer, shouldRecognizeSimultaneouslyWithGestureRecognizer otherGestureRecognizer: UILongPressGestureRecognizer) -> Bool {return true}
func gestureRecognizer(_ gestureRecognizer: UIGestureRecognizer, shouldRequireFailureOf otherGestureRecognizer: UIGestureRecognizer) -> Bool {
return gestureRecognizer === longPressRecognizer &&
(otherGestureRecognizer.view?.isDescendant(of:tableView) ?? false)
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "friendText", for: indexPath) as! friendTextCell
print("keyArrrrray is: \(keyArray)")
if indexPath.section == 0 && indexPath.row < keyArray.count {
self.removeInstructions()
cell.labelText.font = cell.labelText.font.withSize(17)
let text = "> "+namesArray[indexPath.row] + ": " + linkArray[indexPath.row]
let name = namesArray[indexPath.row]
let link = linkArray[indexPath.row]
let imageLink = imageURLArray[indexPath.row]
let nameChCount = name.characters.count
let linkChCount = link.characters.count
let attributedString = NSMutableAttributedString(string: name + ": " + link, attributes: nil)
let totalChCount = attributedString.string.characters.count
let linkRange = NSMakeRange(0, nameChCount) // for the word "link" in the string above
let linkAttributes: [String : AnyObject] = [
NSForegroundColorAttributeName : UIColor.white, NSUnderlineStyleAttributeName : NSUnderlineStyle.styleSingle.rawValue as AnyObject]
attributedString.setAttributes(linkAttributes, range:linkRange)
cell.labelText.attributedText = attributedString
cell.labelText.onCharacterTapped = { label, characterIndex, state in
let highlight: [String : AnyObject] = [NSForegroundColorAttributeName : UIColor.black, NSBackgroundColorAttributeName : UIColor.white]
if state == true {
if characterIndex < nameChCount {
print("name press began at character \(characterIndex)")
attributedString.addAttributes(highlight, range:NSMakeRange(0, nameChCount))
cell.labelText.attributedText = attributedString
} else if characterIndex > nameChCount {
print("link press began at character \(characterIndex)")
let startPos = nameChCount + 2
let endPos = totalChCount-nameChCount-2
attributedString.addAttributes(highlight, range:NSMakeRange(startPos, endPos))
cell.labelText.attributedText = attributedString
}
} else if state == false {
if characterIndex < name.characters.count {
if let userVC:UserViewTableViewController = self.storyboard?.instantiateViewController(withIdentifier: "UserVC") as? UserViewTableViewController {
userVC.userName = name
userVC.shareLink = link
userVC.imageLink = imageLink
self.navigationController?.pushViewController(userVC, animated: true)
}
}
if characterIndex > name.characters.count && characterIndex <= link.characters.count + name.characters.count {
//extract link from array
let link = self.linkArray[indexPath.row]
print("on click link is: \(link)")
//Present SafariViewController with link
let svc = SFSafariViewController(url: NSURL(string: link)! as URL)
self.present(svc, animated: true, completion: nil)
}
}
}
} else if keyArray.isEmpty && indexPath.section == 0 {
cell.labelText.text = "..."
}
if indexPath.section == 1 && keyArray.count <= 1 {
let message = "> Press the + button to add more friends."
cell.labelText.animate(newText: message, characterDelay: TimeInterval(0.01 + Float(arc4random()) / Float(UInt32.max)) / 200)
} else if indexPath.section == 1 {
cell.labelText.text = ""
}
return cell
}
tableView containing the labels no longer scrolls (pans) if the scroll gesture begins in one of the UILongPressGestureRecognizer
This problem occurs when you set the UILongPressGestureRecognizer's minimum press duration to 0 and it starts to grab the scroll view's embedded gesture recognizer. You can resolve it by using bigger delay, if you need to use long press gesture recognizer with delay, how it's supposed to be.
First will respond your table view's didSelectRow at
and after delay your selector.
It worked for me, although i removed tapGesture.cancelsTouchesInView = false
and added attribute @objc
before declaring your selector method for recognizer (requires if you write in swift 4).
If you want to use UILongPressGestureRecognizer
with no delay, just use UITapGestureRecognizer
. In this case table view will scroll, but you can't receive didSelectRow
method if you tap on the label.
Table and Collection views gestures delegates are set to underlying scroll view so you cant use UIGestureRecognizerDelegate
methods on your UIViewController
for that purpose.
If you want to receive some kind of callback in you View Controller when that recognizer fires, you can throw call back by implementing delegate methods.
Create CustomLabel
's delegate that implements labelTapped
function for example. In your selector call that delegate function. Make your cell conform to that delegate and repeat that in your cell to throw function to your UIViewController
. Also you can use closure delegate pattern.
Hope that helps.
Update
So the solution is to make UILongPressGestureRecognizer
's minimumPressDuration
to 0 as you initially did and assign the delegate to it's cell (superview in my case).
In cell you need to override this method:
gestureRecognizer(_ gestureRecognizer: UIGestureRecognizer, shouldRecognizeSimultaneouslyWith otherGestureRecognizer: UIGestureRecognizer) -> Bool {
return gestureRecognizer == yourGesture || otherGestureRecognizer == yourGesture
}
By the way you don't need to make your cell conform to UIGestureRecognizerDelegate
as it already does