I am trying to import CocoaLumberjack into my project, but I always get something like
'CocoaLumberjack.h' file not found.
It is an Xcode 8 project with Objective-C and Carthage (instead of Pods). On the git page it says use version 3.2.0 for Xcode 8 and Swift 3. Is this the right version for me when I don't use Swift? Should I stick with 2.2.0? Right now I am testing with 3.2.0. 2.2.0 had issues building...
I added git "https://github.com/CocoaLumberjack/CocoaLumberjack.git" "3.2.0"
or github "CocoaLumberjack/CocoaLumberjack" "3.2.0"
to the Cartfile, ran carthage update
, the commands run through and they said somehting like
Checking out CocoaLumberjack at "3.2.0"
...
"CocoaLumberjack-iOS" in Lumberjack.xcworkspace Building scheme
"CocoaLumberjackSwift-iOS" in Lumberjack.xcworkspace
When it's done I open my Project-Prefix.pch and try to set some macros but I fail importing the plugin. I tried:
#import "CocoaLumberjack"
#import "<CocoaLumberjack/CocoaLumberjack.h>"
#import <CocoaLumberjack/CocoaLumberjack.h>
#import "CocoaLumberjack.h"
@import CocoaLumberjack;
@import "CocoaLumberjack"
But they all fail with some kind of
Could not build module 'CocoaLumberjack'
or
'' file not found
errors.
How do I import this correctly? Is there any clue in the project hierarchy where I can see whether adding it with Carthage worked or not?
For resolving the dependencies you do carthage update
, but after this do you run carthage build
? Then after the building process, add the framework CocoaLumberjack.framework
(you can find it in the folder Carthage/Build/iOS
) to your main project
moreover please be sure to have this configuration:
finally you should be able to import the library in this way:
#import <CocoaLumberjack/CocoaLumberjack.h>
usage example:
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
[DDLog addLogger:[DDASLLogger sharedInstance]];
return YES;
}