I'm struggling with extending the following code:
#include <iostream>
class XmlTree {};
class Base
{
protected:
int var;
public:
Base(int var) : var(var) {}
virtual ~Base() {}
};
class Derived : public Base
{
public:
void SerializeTo(XmlTree& tree) const { std::cout << var << std::endl; }
void DeserializeFrom(const XmlTree& tree) { var = 2; }
};
void operator<<(XmlTree& tree, const Base& b) { static_cast<const Derived&>(b).SerializeTo(tree); }
void operator>>(const XmlTree& tree, Base& b) { static_cast<Derived&>(b).DeserializeFrom(tree); }
int main() {
Base b(1);
XmlTree tree;
tree << b;
tree >> b;
tree << b;
}
This code works fine and prints '1' then '2' as expected.
But now I would like to implement an interface like so:
class XmlInterface
{
public:
virtual void SerializeTo(XmlTree& tree) const = 0;
virtual void DeserializeFrom(const XmlTree& tree) = 0;
};
class Derived : public Base, public XmlInterface
{
public:
virtual void SerializeTo(XmlTree& tree) const override { std::cout << var << std::endl; }
virtual void DeserializeFrom(const XmlTree& tree) override { var = 2; }
};
TL;DR: How can I make it work?
I have tried to use dynamic_cast and virtual destructors to make the classes polymorphic. I also tried to implement an explict downcast constructor from Base to Derived, but I failed miserably.
PS: Altering 'Base' is not an option.
b
is not a Derived
object, so casting it to Derived
is undefined behavior.
In the first example, the correct solution is to move the serialize methods into Base
and make them virtual/abstract so Derived
can override them. Then create a Derived
object and remove the casts from your operators:
#include <iostream>
class XmlTree {};
class Base
{
protected:
int var;
public:
Base(int var) : var(var) {}
virtual ~Base() {}
virtual void SerializeTo(XmlTree& tree) const = 0;
virtual void DeserializeFrom(const XmlTree& tree) = 0;
};
class Derived : public Base
{
public:
Derived(int var) : Base(var) {}
void SerializeTo(XmlTree& tree) const override { std::cout << var << std::endl; }
void DeserializeFrom(const XmlTree& tree) override { var = 2; }
};
void operator<<(XmlTree& tree, const Base& b) { b.SerializeTo(tree); }
void operator>>(const XmlTree& tree, Base& b) { b.DeserializeFrom(tree); }
int main() {
Derived d(1);
XmlTree tree;
tree << d;
tree >> d;
tree << d;
}
Do something similar in the second example:
#include <iostream>
class XmlTree {};
class Base
{
protected:
int var;
public:
Base(int var) : var(var) {}
virtual ~Base() {}
};
class XmlInterface
{
public:
virtual void SerializeTo(XmlTree& tree) const = 0;
virtual void DeserializeFrom(const XmlTree& tree) = 0;
};
class Derived : public Base, public XmlInterface
{
public:
Derived(int var) : Base(var) {}
void SerializeTo(XmlTree& tree) const override { std::cout << var << std::endl; }
void DeserializeFrom(const XmlTree& tree) override { var = 2; }
};
void operator<<(XmlTree& tree, const XmlInterface& intf) { intf.SerializeTo(tree); }
void operator>>(const XmlTree& tree, XmlInterface& intf) { intf.DeserializeFrom(tree); }
int main() {
Derived d(1);
XmlTree tree;
tree << d;
tree >> d;
tree << d;
}