I am trying to load a Lua script into my c++ app and run it. I decided to use LuaJIT to harness its FFI library. But I have this weird problem where my Lua script cannot see the function symbols I defined in my C++ code and I get this error upon running my app:
undefined symbol: test_func_a
below is my C++ and Lua Code:
//C++//
#include <stdlib.h>
#include <stdio.h>
#include <assert.h>
#include <lua.hpp>
#ifdef __cplusplus
extern "C" {
#endif
void test_func_a ( void ) {
printf ( "hello\n" );
}
#ifdef __cplusplus
}
#endif
int main ( int argc, char** argv ) {
lua_State *lua = luaL_newstate();
assert ( lua );
luaL_openlibs ( lua );
const int status = luaL_dostring ( lua, lua_script_content );
if ( status )
printf ( "Couldn't execute LUA code: %s\n", lua_tostring ( lua, -1 ));
lua_close ( lua );
return 0;
}
//Lua//
local ffi = require('ffi');
ffi.cdef[[
void test_func_a (void);
]]
ffi.C.test_func_a()
by default gcc will export all symbols, how come luajit fails to see them?
use:
extern "C" __declspec(dllexport) void test_func_a ( void ) {printf ("hello\n" );}