For Widgets I can call 'raise' which keeps the widget on top of anything else, but this doesn't seem to work for any QPixmap's that are rendered.
How can I ensure that a QPixmap remains on top of anything else?
In my paintEvent function:
QPainter objPainter(this);
if ( strImage.isEmpty() != true ) {
qint16 int16NudgeImageX = mpobjNode->int16GetAttr(clsXML::mscszAttrNudgeImageX)
,int16NudgeImageY = mpobjNode->int16GetAttr(clsXML::mscszAttrNudeImageY);
QPixmap pmImage(":/" + strImage);
QSize szImage = pmImage.size();
QPoint ptImage(rctGeom.center().x() - (szImage.width() / 2) + int16NudgeImageX
,rctGeom.center().y() - (szImage.height() / 2) + int16NudgeImageY);
QRect rctImage(ptImage, szImage);
objPainter.drawPixmap(rctImage, pmImage);
}
A QPixmap is not a widget (no parent, nor layout).
The QPixmap class is an off-screen image representation that can be used as a paint device.
Use a QLabel for use with a parent (and layout)
QLabel* label = new QLabel(parent);
label->setPixmap(pixmap);