I have created Star shape using drawPolygon()
but I want to rotate it from the center point of the star as well as from center of the screen.
Here is my code to rotate star from its center:
@Override
public void paint(Graphics g) {
Graphics2D g2d = (Graphics2D) g;
AffineTransform origX = g2d.getTransform();
AffineTransform newX = (AffineTransform) origX.clone();
newX.rotate(Math.toRadians(angle), x, y + 62); // Rotate about center of the star
g2d.setTransform(newX);
g2d.drawPolygon(starX, starY, 5);
g2d.dispose();
g.dispose();
}
If i replace:
newX.rotate(Math.toRadians(angle), x, y + 62);
to
newX.rotate(Math.toRadians(angle), this.getWidth() / 2, this.getHeight() / 2);
I can able to rotate it from center of the screen.
However, I want to achieve both the effects simultaneously. i.e.: Like the earth which rotate around the sun as well as its own axis.
I have tried creating another AffineTransform
object but it overwrite the previous one when I set it using g2d.setTransform(newObj);
Any suggestions will be extremely helpful. Thank you.
Here is my complete code if you want to see
import java.applet.Applet;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.geom.AffineTransform;
public class Star extends Applet implements Runnable{
private int[] starX;
private int[] starY;
private Thread mainThread;
private int x;
private int y;
private int angleFromCenterShape;
@Override
public void init() {
this.setSize(800, 480);
x = 250;
y = 150;
angleFromCenterShape = 0;
starX = new int[5];
starY = new int[5];
mainThread = new Thread(this);
mainThread.start();
this.setBackground(Color.BLACK);
}
@Override
public void paint(Graphics g) {
Graphics2D g2d = (Graphics2D) g;
AffineTransform origX = g2d.getTransform();
AffineTransform newX = (AffineTransform) origX.clone();
newX.rotate(Math.toRadians(angleFromCenterShape), x, y + 65); //Rotate about center of the star
g2d.setTransform(newX);
g2d.setColor(Color.red);
g2d.fillPolygon(starX, starY, 5);
g2d.dispose();
g.dispose();
}
@Override
public void run() {
while(true){
angleFromCenterScreen = (angleFromCenterScreen + 1) % 360; // angle loop from 0 to 36o
initStar();
try{
Thread.sleep(30);
}catch(Exception e){}
repaint();
}
}
private void initStar(){
starX[0] = x;
starX[1] = x - 50;
starX[2] = x + 75;
starX[3] = x - 75;
starX[4] = x + 50;
starY[0] = y;
starY[1] = y + 130;
starY[2] = y + 50;
starY[3] = y + 50;
starY[4] = y + 130;
}
}
I have found a workaround for my problem but it is not an exact solution.
However adding another rotate()
on the same AffineTransform
object mimic the 2 rotations
@Override
public void paint(Graphics g) {
Graphics2D g2d = (Graphics2D) g;
AffineTransform origX = g2d.getTransform();
AffineTransform newX = (AffineTransform) origX.clone();
newX.rotate(Math.toRadians(angle), this.getWidth() / 2, this.getHeight() / 2); // Rotate from the center of screen
newX.rotate(Math.toRadians(angle), x, y + 65); // Rotate from the center of the shape
g2d.setTransform(newX);
g2d.setColor(Color.red);
g2d.fillPolygon(starX, starY, 5);
g2d.dispose();
g.dispose();
}