Update
Playing around with this I've found that if I do this from the presented controller everything works as expected:
self.dismiss(animated: true)
And the custom segue's animation is executed. However if I try to use an unwind segue like this:
self.performSegue(withIdentifier: "logoDisplayed", sender: self)
Then I get the crash mentioned below. Also I've found that the custom segue only works if I set the 'kind' to 'Present modally'. If I set it to 'Custom' then again I get the crash telling me there's no perform()
even though there clearly is.
Still trying to figure this out.
Original Post
I know this has been talked about before (here, here and here)
But I've not been able to get a custom unwind segue working in iOS11. below is the custom segue I'm using. It works perfectly when I set it as the class of a model segue, but doesn't work when I set it as the class for an unwind segue. Instead the app crashes with this error:
2017-11-20 22:29:09.640934+1100 Crux[46709:6046351] *** Terminating app due to uncaught exception 'NSInternalInconsistencyException',
reason: 'Could not perform segue with identifier 'logoDisplayed'.
A segue must either have a performHandler or it must override -perform.'
*** First throw call stack:
(
0 CoreFoundation 0x00000001100c012b __exceptionPreprocess + 171
1 libobjc.A.dylib 0x000000010f06bf41 objc_exception_throw + 48
2 UIKit 0x0000000111c1061d -[UIStoryboardSegue _prepare] + 0
3 Crux 0x000000010dacecc8 _T04Crux13AnimatedSegueC7performyyF + 280
...
The segue's setup like this:
The code for my segue is this:
class FadeInAnimator: NSObject, UIViewControllerAnimatedTransitioning {
func transitionDuration(using transitionContext: UIViewControllerContextTransitioning?) -> TimeInterval {
return 2.0
}
func animateTransition(using transitionContext: UIViewControllerContextTransitioning) {
let containerView = transitionContext.containerView
let toVC = transitionContext.viewController(forKey:UITransitionContextViewControllerKey.to)
containerView.addSubview(toVC!.view)
toVC!.view.alpha = 0.0
let duration = transitionDuration(using:transitionContext)
UIView.animate(withDuration:duration,
animations: {
toVC!.view.alpha = 1.0
},
completion: { finished in
let cancelled = transitionContext.transitionWasCancelled
transitionContext.completeTransition(!cancelled)
})
}
}
class AnimatedSegue:UIStoryboardSegue, UIViewControllerTransitioningDelegate {
override func perform() {
source.transitioningDelegate = self
destination.transitioningDelegate = self
super.perform()
}
func animationController(forDismissed dismissed: UIViewController) -> UIViewControllerAnimatedTransitioning? {
return FadeInAnimator()
}
func animationController(forPresented presented: UIViewController,
presenting: UIViewController,
source: UIViewController) -> UIViewControllerAnimatedTransitioning? {
return FadeInAnimator()
}
}
Anyone know where I might have gone wrong?
Found the problem. I had some old code sitting in the source controller:
override func segueForUnwinding(to toViewController: UIViewController, from fromViewController: UIViewController, identifier: String?) -> UIStoryboardSegue? {
return AnimatedSegue(identifier: identifier, source: fromViewController, destination: toViewController)
}
Which was being called and causing the problem.