I have compiled Lua 5.3 as a 32 bit c++ DLL and exe. The DLL contains all the lua code except for lua.cpp and luac.cpp. The exe compiles lua.cpp and uses the DLL to run the lua interpreter. This works fine when running on its own from the command line. I wish to be able to run from the IDE using this DLL and exe.
If I replace /ZeroBraneStudio/bin/lua53.dll
and lua53.exe
with my own versions, I can run scripts (clicking the two green arrows). However, debugging does not work, giving the following error:
The procedure entry point luaL_addlstring could not be located in the dynamic link library lua53.dll.
I can see that this is happening because the debugger is making use of luasocket. \ZeroBraneStudio\bin\clibs53\socket\core.dll
is dependent on lua53.dll
, and is expecting it to contain lua compiled as c.
So, what is the correct solution to this - is it to compile luasocket as c++ as well?
(And, if so, does anybody have instructions/guidance for doing so? I have been unable to find anything on this.)
Thanks.
Okay, I was able to get it working. The solution was to compile luasocket as c++. I won't give full instructions on how to do this here, but some points to hopefully help anybody else with the same issue:
I used Dependency Walker to help with this. If anybody wants further details in the future please leave a comment.