I have implemented a clickable Frame
in Xamarin.Forms 2.3.4 with a custom FrameRenderer
that set Clickable
(and LongPressable
FWIW) to true
, subscribed the respective events and set the FrameRenderer
s foreground
TypedValue typedValue = new TypedValue();
this.Context.Theme.ResolveAttribute(Android.Resource.Attribute.SelectableItemBackground, typedValue, true);
this.Foreground = this.Resources.GetDrawable(typedValue.ResourceId, this.Context.Theme);
to achieve Material motion (ripple touch).
After updating to XF 2.5 (most likely as of 2.3.5, since fast renderers have been introduced with that release) my touch events have ceased to work. My custom renderer is assigned correctly, so are the Clickable
and LongPressable
properties, but nothing happens. Partially I have been able to work around the issue - at least for the moment - by subscribing to FrameRenderer.Touch
and call OnClick
from that event handler. This renders the app usable, but unfortunately lacks the visual feedback in form of the ripple touch effect.
Is there any way I can restore the original behavior? Is there any way to implement a clickable frame with ripple touch in XF 2.5?
With the help of this answer I have figured out a solution. Here's a draft of it:
First of all I store a local reference to my RippleDrawable
(see documentation)
private void SetMaterialMotion()
{
TypedValue typedValue = new TypedValue();
this.Context.Theme.ResolveAttribute(Android.Resource.Attribute.SelectableItemBackground, typedValue, true);
this.Foreground = this.Resources.GetDrawable(typedValue.ResourceId, this.Context.Theme);
this._layerDrawable = this.Foreground as RippleDrawable;
}
then I have to subscribe to the Touch
event
private void SubscribeClickEvent()
{
if (this.ClickableFrame.IsClickable)
{
this.Touch += ClickableFrameRenderer_Touch;
}
}
In my ClickableFrameRenderer_Touch
I set the Pressed
property and the hotspot of the RippleDrawable
private void ClickableFrameRenderer_Touch(object sender, TouchEventArgs e)
{
if(e.Event.Action == Android.Views.MotionEventActions.Down)
{
this.Pressed = true;
}
if(e.Event.Action == Android.Views.MotionEventActions.Up)
{
this._layerDrawable.SetHotspot(e.Event.GetX(), e.Event.GetY());
this.Pressed = false;
}
}
This will show the ripple touch motion (more or less) as expected. Of course this does not handle long presses, yet, but I'm on a way.
Anyway, this is not a solution I like very much. I still think that there has to be a supported way on making FastRenderers.FrameRenderer
clickable. If anyone knows it: Please share your knowledge.