Actually i have a QPolygonF who can only move horizontally and when it does, it draws an shadow effect from its initial point to his current. That works great but when i m moving the polygon too fast i got residual effects who doesnt clear correctly or some blank point appears in my shadows.
here is my code s effect
void ShadowEffect::draw(QPainter *painter)
{
QBrush b(QColor(0,0,0,128)); // adjust color and alpha to taste
painter->setBrush(b);
painter->setPen(QPen(QColor(0,0,0,128)));
painter->drawRect(0, 0, *dist, 10+slider->size().height()*1.5);
drawSource(painter);
}
Resolved. The scene wasn t updated correctly so i just put a trigger in my class to call it everytime i moved the polygone
connect(myPolygon, &MyPolygon::valueChanged, [scene](){scene->update();});