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promelaspin

send message to set of channels in non-deterministic order


I'm building a Promela model in which one process send a request to N other processes, waits for the replies, and then computes a value. Basically a typical map-reduce style execution flow. Currently my model sends requests in a fixed order. I'd like to generalize this to send a non-deterministic order. I've looked at the select statement, but that appears to select a single element non-deterministically.

Is there a good pattern for achieving this? Here the basic structure of what I'm working with:

#define NUM_OBJECTS 2
chan obj_req[NUM_OBJECTS] = [0] of { mtype, chan };

This is the object process that responds to msgtype messages with some value that it computes.

proctype Object(chan request) {
  chan reply;

end:
  do
  :: request ? msgtype(reply) ->
    int value = 23
    reply ! value
  od;
}

This is the client. It sends a request to each of the objects in order 0, 1, 2, ..., and collects all the responses and reduces the values.

proctype Client() {
  chan obj_reply = [0] of { int };
  int value

  // WOULD LIKE NON-DETERMINISM HERE
  for (i in obj_req) {
    obj_req[i] ! msgtype(obj_reply)
    obj_reply ? value
    // do something with value
  }
}

And I start up the system like this

init {
  atomic {
    run Object(obj_req[0]);
    run Object(obj_req[1]);
    run Client();
  }
}

Solution

  • From your question I gather that you want to assign a task to a given process in a randomised order, as opposed to simply assign a random task to an ordered sequence of processes.

    All in all, the solution for both approaches is very similar. I don't know whether the one I am going to propose is the most elegant approach, though.

    #define NUM_OBJECTS 10
    
    mtype = { ASSIGN_TASK };
    chan obj_req[NUM_OBJECTS] = [0] of { mtype, chan, int };
    
    init
    {
        byte i;
        for (i in obj_req) {
            run Object(i, obj_req[i]);
        }
        run Client();
    };
    
    proctype Client ()
    {
        byte i, id;
        int value;
        byte map[NUM_OBJECTS];
        int data[NUM_OBJECTS];
        chan obj_reply = [NUM_OBJECTS] of { byte, int };
    
        d_step {
            for (i in obj_req) {
                map[i] = i;
            }
        }
    
        // scramble task assignment map
        for (i in obj_req) {
            byte j;
            select(j : 0 .. (NUM_OBJECTS - 1));
            byte tmp = map[i];
            map[i] = map[j];
            map[j] = tmp;
        }
    
        // assign tasks
        for (i in obj_req) {
            obj_req[map[i]] ! ASSIGN_TASK(obj_reply, data[i]);
        }
    
        // out-of-order wait of data
        for (i in obj_req) {
            obj_reply ? id(value);
            printf("Object[%d]: end!\n", id, value);
        }
    
        printf("client ends\n");
    };
    
    
    proctype Object(byte id; chan request)
    {
      chan reply;
      int in_data;
    
    end:
      do
        :: request ? ASSIGN_TASK(reply, in_data) ->
            printf("Object[%d]: start!\n", id)
            reply ! id(id)
      od;
    };
    

    The idea is have an array which acts like a map from the set of indexes to the starting position (or, equivalently, to the assigned task). The map is then scrambled through a finite number of swap operations. After that, each object is assigned its own task in parallel, so they can all start more-or-less at the same time.


    In the following output example, you can see that:

    • Objects are being assigned a task in a random order
    • Objects can complete the task in a different random order
    ~$ spin test.pml
                  Object[1]: start!
                                                  Object[9]: start!
              Object[0]: start!
                                      Object[6]: start!
                      Object[2]: start!
                                              Object[8]: start!
                              Object[4]: start!
                                  Object[5]: start!
                          Object[3]: start!
                                          Object[7]: start!
                                                      Object[1]: end!
                                                      Object[9]: end!
                                                      Object[0]: end!
                                                      Object[6]: end!
                                                      Object[2]: end!
                                                      Object[4]: end!
                                                      Object[8]: end!
                                                      Object[5]: end!
                                                      Object[3]: end!
                                                      Object[7]: end!
                                                      client ends
          timeout
    #processes: 11
    ...
    

    If one wants to assign a random task to each object rather than starting them randomly, then it suffices to change:

            obj_req[map[i]] ! ASSIGN_TASK(obj_reply, data[i]);
    

    into:

            obj_req[i] ! ASSIGN_TASK(obj_reply, data[map[i]]);
    

    Obviously, data should be initialised to some meaningful content first.