I have a RelativeLayout
that needs to have rounded upper left and upper right corners. I can do this with a drawable background defined in XML with corners topLeftRadius and topRightRadius. But... This RelativeLayout
also need to have a background that is a layer-list with a tiled bitmap and shape combo, and the tiled bitmap does not have a corners parameter in the drawable XML. So my idea was to to make a RelativeLayout
with the following code:
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
path.reset();
rect.set(0, 0, w, h);
path.addRoundRect(rect, radius, radius, Path.Direction.CW);
path.close();
}
@Override
protected void dispatchDraw(Canvas canvas) {
int save = canvas.save();
canvas.clipPath(path);
super.dispatchDraw(canvas);
canvas.restoreToCount(save);
}
Sadly no clipping is happening, I was expecting it to clip all four corners of my RelativeLayout, but nothing is happening. The "onSizeChanged" and "dispatchDraw" methods are both called, I tested that. I have also tried to turn off hardware acceleration, but it does nothing.
My RelativeLayout
is part of a larger layout, and that layout is inflated in a subclass of FrameLayout
, and that subclass is then used a a row in a RecyclerView
, if that changes anything.
Having defined this layout:
<?xml version="1.0" encoding="utf-8"?>
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@+id/root"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="@color/colorAccent">
<com.playground.RoundedRelativeLayout
android:layout_width="100dp"
android:layout_height="100dp"
android:layout_gravity="center"
android:background="@color/colorPrimary" />
</FrameLayout>
Where RoundedRelativeLayout
has following implementation:
public class RoundedRelativeLayout extends RelativeLayout {
private RectF rectF;
private Path path = new Path();
private float cornerRadius = 15;
public RoundedRelativeLayout(Context context) {
super(context);
}
public RoundedRelativeLayout(Context context, AttributeSet attrs) {
super(context, attrs);
}
public RoundedRelativeLayout(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
rectF = new RectF(0, 0, w, h);
resetPath();
}
@Override
public void draw(Canvas canvas) {
int save = canvas.save();
canvas.clipPath(path);
super.draw(canvas);
canvas.restoreToCount(save);
}
@Override
protected void dispatchDraw(Canvas canvas) {
int save = canvas.save();
canvas.clipPath(path);
super.dispatchDraw(canvas);
canvas.restoreToCount(save);
}
private void resetPath() {
path.reset();
path.addRoundRect(rectF, cornerRadius, cornerRadius, Path.Direction.CW);
path.close();
}
}
You'll get following output:
The implementation is shamelessly stolen from RoundKornerLayouts project.