my first attempt so I could get the result in Mainwindow.cpp but it could be //incorrect
void Dialog::on_buttonBox_accepted()
{
Cities.clear();
for(int row = 0; row<ui->tableWidget->rowCount(); row++)
{
cities s(get_city(row),get_time(row,3),get_time(row,4));
Cities.push_back(s);
}
}
// my attempt to make another button but I could not get a result in
//Mainwindow.cpp but could check correctly
void Dialog::on_pushButton_clicked()
{
if(cities_is_filled())
{
Cities.clear();
for(int row = 0; row<ui->tableWidget->rowCount(); row++)
{
cities s(get_city(row),get_time(row,3),get_time(row,4));
Cities.push_back(s);
}
}
}
//GET RESULT
void MainWindow::on_actionAdd_train_triggered()
{
Dialog e;
if(e.exec())
{
for(auto City: e.Cities)
{
ui->textBrowser->append(City.city_+ " " + City.depart_+ " "
+City.leave_);
}
}
}
If the table cell is empty when I press OK, the dialog closes - but I would like it to not close. How can I implement this?
Press right click mouse on your buttonBox
then select Go To Slot...
then choose accepted()
slot.
Now add your condition to the accepted function:
void MainWindow::on_buttonBox_accepted()
{
if(ui->tableWidget->item(1,2)->text() != "") // for example
{
}
else
{
qApp->exit();
}
}