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c#arraysdelphistructmarshalling

C# Struct to byte array marshalling the same way as with packed records in Delphi


I have a legacy application written in Delphi 2007 which generates byte arrays like this:

command_data = packed record
    direction     : word;
    name          : array [0..9] of char;
end;

command_header = packed record
    length      : word;
    data1       : word;
    data2       : cardinal;
end;

command_data_container = packed record
    data          : command_data;
    containerId   : word;
end;

function Generate(name: string)boolean;
var
  header  : command_header;
  container : command_data_container;
  charArrayName: array [0..9] of char;

begin
  charArrayName = array [0..9] of char;

  for I := 0 to Length(name) - 1 do begin
    charArrayName[i] := name[i+1];
  end;
  charArrayName[i+1] := #0;

  header.length := sizeof(header) + sizeof(container);
  header.data1 := 0;
  header.data2 := 1;

  container.data.direction := 1;
  container.data.name      := charArrayName;
  container.containerId    := 1;

  stream := TMemoryStream.Create;
  stream.WriteBuffer(header, SizeOf(header));
  stream.WriteBuffer(container, SizeOf(container));
  //...
 end;

I need to rewrite this part in C#. I got this so far:

[StructLayout(LayoutKind.Sequential, Pack = 1)]
unsafe struct command_data
{
    public ushort direction;
    public fixed char name[10];
}

[StructLayout(LayoutKind.Sequential, Pack = 1)]
unsafe struct command_header
{
    public ushort length;
    public ushort data1;
    public ulong data2;
}    

[StructLayout(LayoutKind.Sequential, Pack = 1)]
struct command_data_container
{
    public command_data data;
    public ushort containerId;
} 

 public bool Generate(string name)
 {
    name = name + Char.MinValue; // Add null terminator.
    char[] charArrayName = agentId.ToCharArray();

    unsafe
    {
        command_header header;
        command_data_container command;

        header.data1 = 0;
        header.data2 = 1;
        header.length = (ushort)(sizeof(command_header) + sizeof(command_data_container));


        command.data.direction = 1;
        *command.data.name = charArrayName[0];

        for (int i = 1; i < charArrayName.Length; i++)
        {
            *(command.data.name + i) = charArrayName[i];
        }
        command.containerId = 1;

        var headerBytes = StructToBytes<command_header>(header);
        var commandBytes = StructToBytes<command_data_container>(command);

        byte[] combined = new byte[headerBytes.Length + commandBytes.Length];
        Buffer.BlockCopy(headerBytes, 0, combined, 0, headerBytes.Length);
        Buffer.BlockCopy(commandBytes, 0, combined, headerBytes.Length, commandBytes.Length);

        //combined should have the same data as the stream in the delphi code

    }
 }


public static byte[] StructToBytes<T>(T structure) where T : struct
{
    int size = Marshal.SizeOf(structure);
    byte[] rawData = new byte[size];
    GCHandle handle = GCHandle.Alloc(rawData, GCHandleType.Pinned);
    try
    {
        IntPtr rawDataPtr = handle.AddrOfPinnedObject();
        Marshal.StructureToPtr(structure, rawDataPtr, false);
    }
    finally
    {
        handle.Free();
    }
    return rawData;
}

I tried several methods to convert the struct to a byte array, but none of them reproduced the same result as the Delphi code.

The StructToBytes method is borrowed from here: C# performance - Using unsafe pointers instead of IntPtr and Marshal

I also tried some others marshalling methods from SO, but nothing worked. What did I do wrong?


Solution

  • [StructLayout(LayoutKind.Sequential, Pack = 1, CharSet = CharSet.Ansi)]
    struct command_data
    {
        public ushort direction;
        [MarshalAs( UnmanagedType.ByValTStr, SizeConst = 10)]
        public string name;
    }