I have a problem with reliably read a bluetooth stream.
It's the first time I worked with bluetooth connections.
The application communicates with a Arduino over a bluetooth module.
It will send a command and get a response.
For example, the response should look something like this:
100,200,300,400
This is what I get:
1
and if I get another response (also if it should look completely different) I get rest of the response requested before:
00,200,300,400
Sometimes I even get an empty response.
Here is the code I use to read and write to the stream:
void BluetoothClientConnectCallback(IAsyncResult result)
{
try
{
BluetoothClient client = (BluetoothClient)result.AsyncState;
client.EndConnect(result);
NetworkStream stream = client.GetStream();
stream.ReadTimeout = 1000;
_frm.printMsg("Connected!", false);
byte[] receive = new byte[1024];
while (true)
{
while (!ready) ;
if (stopConnection == true)
{
return;
}
try
{
stream.Write(message, 0, message.Length);
}
catch
{
_frm.printMsg("Error occurred while writing stream.", true);
}
try
{
if (Commands.awaitresponse == true)
{
Array.Clear(receive, 0, receive.Length);
readMessage = "";
do
{
stream.Read(receive, 0, receive.Length);
readMessage += Encoding.ASCII.GetString(receive);
}
while (stream.DataAvailable);
_frm.printMsg("Received: " + readMessage, false);
Commands.awaitresponse = false;
}
}
catch
{
_frm.printMsg("Error occurred while receiving stream.", true);
}
ready = false;
}
}
catch
{
_frm.printMsg("Error occurred while connecting.", true);
}
}
I was looking a while into it, but couldn't come to a solution.
After some more debugging and testing I came to a solution by myself.
I added 1 secound of delay Thread.Sleep(1000);
before reading the stream.
All packages are now red correctly.