I have to create a custom view where I have to draw a rectangle. I'm trying to use the canvas.drawRect
method. I wanted to create rectangles somethig like this
the gray colored one is my custom view which is extending the View
class.
Inside the onDraw
method I'm trying to draw the rectangle.
But actually I'm confused with the parameters of the drawRect
method.
As per the documentation
/**
* Draw the specified Rect using the specified paint. The rectangle will
* be filled or framed based on the Style in the paint.
*
* @param left The left side of the rectangle to be drawn
* @param top The top side of the rectangle to be drawn
* @param right The right side of the rectangle to be drawn
* @param bottom The bottom side of the rectangle to be drawn
* @param paint The paint used to draw the rect
*/
What I assume is that left and top forms the x,y coordinates of the starting point, and right is the width and bottom is the height. But it doesn't seem to work that way.
I tried something like this to draw one rectangle but it does not draw anything
paint.setColor(Color.BLUE);
canvas.drawRect(5, canvas.getHeight()/2, 30, 30, paint );
Can anyone please tell how exactly a rectangle is drawn using these values?
It would be very helpful if someone could show the code to draw at least the first rectangle.
My requirement is like, the number of inner rectangles are dynamic, so if I pass some 4 to this View, it should create 4 equal width rectangles horizontally. something like
Thanks in advance!!
But actually I'm confused with the parameters of the drawRect method.
The drawRect
method requires only two coordinates to draw a rectangle.
The top left corner and the bottom right corner. So the 4 points form these 2 coordinates
in your canvas. Hope it is clear from the below images
P1 and P2 are points formed by (left,top) and (right,bottom), So the drawn rectangle would be like this.
To draw rectangles dynamically like you have shown in you image , try something like this
int[] colors = new int[]{Color.RED, Color.GREEN, Color.BLUE, Color.YELLOW}; // given some fixed colors
in you onDraw
method
@Override
protected void onDraw(Canvas canvas) {
int padding = 5;
float rectangleWidth = (getMeasuredWidth() - padding * 2) / colors.length;
for (int i = 0; i < colors.length; i++) {
paint.setColor(colors[i]);
canvas.drawRect(padding + (rectangleWidth * i),
getMeasuredHeight() / 2,
padding + rectangleWidth * (i + 1),
getMeasuredHeight() - padding, paint
); // 5 px is the padding given to the canvas
}
}