I am working on various C++ projects (School/Portfolio related) and I have been using the GTK+3 library for some of them. My apps are done and now I need to create the .app for my applications. I have been trying to get it working for a long time now and still without success. I am not working with xcode and compile my application with:
clang++ main.cpp _Scripts/Resources.cpp _Scripts/gui.cpp _Scripts/Game.cpp -o minesweeper `pkg-config --cflags --libs gtk+-3.0` -std=c++11
One of my projects was a replica of Minesweeper. My .app structure looks like this:
/Minesweeper.app
//Contents
///Info.plist
///MacOS
////minesweeper
////libatk-1.0.0.dylib
////libatkmm-1.6.1.dylib
////etc.dylib
///Resources
////MyAssets
I have done
install_name_tool -id "@executable_path/duplicate.dylib" original.dylib
for every dylib int otool -L minesweeper. I then did
install_name_tool -change "/usr/local/opt/glib/lib/originalDependency.dylib" "@executable_path/duplicateDependency.dylib" duplicate.dylib
for every dylib in otool -L duplicate.dylib. And finally I did
install_name_tool -change /usr/local/opt/gdk-pixbuf/lib/original.dylib "@executable_path/duplicate.dylib" minesweeper
for all the dependencies. After all this, my app is still not working and it looks like it's the Gdk_pixbuf that's failing.
I found the the gdk_pixbuf/loaders folder, but I'm not sure if I need to link that or anything. Could anybody help me get my application working?
Regards, Dani
So, I guess either no-one knew it or no-one wanted to spend 3849823 years to type an answer that MIGHT have helped me. Either way, I totally understand. I've spend a lot of time researching (also before asking the question) and I've written how I successfully created the app-bundle on my website. I hope it helps someone :)