I am working on some other developer's code and I noticed the following pattern being used in some of the JavaScript files.
var my_team = function() {
var handleTeam = function() {
//do some ajax
// and update selected DOM element
}
return {
//main function to initiate the module
init: function() {
handleTeam();
}
};
}();
jQuery(document).ready(function() {
my_team.init();
});
I am at a beginner level of JS development and learning best practices. I think the method above is called Closures? Is that correct?
What I am trying to achieve is:
<select name="players" id="player">
<option>Mark</option>
<option>Tom</option>
</select>
<select name="coaches" id="coach">
<option>Mark</option>
<option>Tom</option>
</select>
I want to be able to pass HTML id
-attributes player
and coach
to init()
to take some actions to manipulate DOM
.
One way I know is that I could change init
-function to accept two parameters
and update handleTeam
to take two too and so on.
init: function(param1, param2) {
handleTeam(param1, param2);
}
This doesn't seem to be the best method as I won't be able to pass additional parameters
later on unless I change the code above to accept more parameters
in the list above.
My main goal is to make this functionality re-usable on other pages where I can choose default values or pass any parameters
as required.
How can I make it to have default parameters
and override those as required from any page?
I think above method is called Closures? Is that correct?
Yes the pattern from the OPs snippet is a "Closure" and its also an "Immediately Invoked Function Expression (aka "IIFE").
As you asked for best practices, I made some subtle changes to reply to this. So its less important what I have implemented but more important how I did it (see inline comments).
If I get you right you want to achieve something like this (also added some stuff to functions body for illustration purpose):
var myTeam = (function( _sDefault, _oDefault ) { // my_team vs. myTeam? Naming convention for JS is CamelCase!
// underscore prepended or appended to variable names is common use to show that a variable has private access
var _handleTeam = function( sDefault, oDefault ) {
console.log( sDefault );
console.log( oDefault );
// "cannot call"/"don't has access" to init() nor updatePlayer()
}
return { // deploy public methods
init: function( sDefault, oDefault ) {
if ( !sDefault ) sDefault = _sDefault; // devs write: sDefault = _sDefault || sDefault;
if ( !oDefault ) oDefault = _oDefault;
_handleTeam( sDefault, oDefault );
},
updatePlayer: function() {
console.log('updatePlayer');
}
};
})( 'default', {default: true} ); // pass values on IIFE
myTeam.init(); // initiate with default values
myTeam.init( 'custom', {default: false, custom: true} ); // initiate with custom values
myTeam.init(); // initiate again with default values
myTeam.updatePlayer();
It would be totally fine to take the above design pattern if it fits your needs. But I can see at least 2 caveats here.
So here is a pattern that I would prefer over the one above | also Closure and IIFE:
var myTeam = (function( _sDefault, _oDefault ) {
// make sure that _oDefault can not be modified from outer scope
_oDefault = $.extend({}, _oDefault); // *
// declare variables with private access
var _oThis = this, // most devs write "that" instead of "_oThis" like I do, you can see "self" also quite often
_oBackup = {sDefault: _sDefault, oDefault: $.extend({}, _oDefault)}; // *
var _handleTeam = function( sDefault, oDefault ) {
// public methods are now also availabe to private ones
_oThis.log( sDefault );
_oThis.log( oDefault );
return _oThis.updatePlayer();
}
// declare properties with public access
this.setDefaults = function( sDefault, oDefault ) {
if ( typeof sDefault === 'string' )
_sDefault = sDefault;
if ( typeof sDefault === 'boolean' )
_sDefault = _oBackup.sDefault;
if ( typeof oDefault === 'object' )
_oDefault = $.extend({}, oDefault); // *
if ( typeof oDefault === 'boolean' )
_oDefault = $.extend({}, _oBackup.oDefault); // *
return this; // make public methods chainable
}
this.updatePlayer = function() {
return this.log('updatePlayer'); // make public methods chainable
}
this.log = function( sLog ) {
console.log(sLog);
return this; // make public methods chainable
}
this.init = function( sDefault, oDefault ) {
_handleTeam(
sDefault || _sDefault,
oDefault || _oDefault
);
return this; // make public methods chainable
}
return this; // deploy everything that has public access
})( 'default', {default: true} ); // set default parameters on IIFE
// our public methods are chainable now
myTeam.init().log('initiated with default values')
.init( 'custom', {default: false, custom: true} ).log('initiated with custom values')
.setDefaults( false, false ).log('reseted to default values')
.init().log('initiated reseted default values')
.setDefaults( 'new default', {default: true, newDefault: true} ).log('set new default values')
.init().log('initiated with new default values');
// *: if you don't know why I'm using jQuery.extend for objects, feel free to leave a comment and I can explain...
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
Another question?
init: function(param1, param2) { handleTeam(param1, param2); }
This doesn't seem to be the best method as I won't be able to pass additional params later on unless I change code above to accept more params in the list above.
You can pass as many parameters/arguments as you like, without declaring them beforehand (use arguments instead):
init: function() {
console.log(arguments);
handleTeam(arguments[0], arguments[1], arguments[2]);
// or you can do it like this as well:
handleTeam.apply(this, arguments); //
}
myTeam.init( 'yep', 'don't worry', 'works' )
When I read your question over and over again I guess the following mockup should be in your direction (or should at least be able to illustrate how things can work together). Working pseudocode | Closure but NO IIFE:
(function( $ ) { // sure this an IIFE again but thats not essentially to the question at this point
var Team = function() {
// private
var _oThis = this,
_oTeam = {},
_privateHelper = function() {
// this function can not be triggered directly from outer scope
console.log('_privateHelper was called');
return _oThis; // use _oThis instead of this here!!!
},
_get = function( sId, sIdSub ) {
return _oTeam[sId] && _oTeam[sId][sIdSub] ? _oTeam[sId][sIdSub] : false;
},
_set = function( sId, sIdSub, val ) {
_oTeam[sId][sIdSub] = val;
return _privateHelper();
};
// public
this.register = function() {
for( var i = 0, iLen = arguments.length, sId; i < iLen; ++i ) {
sId = arguments[i];
_oTeam[ sId ] = {
$: $('#' + sId), // #1 cache jQuery collection
aPerson: [], // #2 cache names of each person
sSelectedPerson: false // #3 cache name of selected person
};
_oTeam[ sId ].$.find('option').each(function( iEach ){
_oTeam[ sId ].aPerson[ iEach ] = $(this).val(); // #2
});
this.updateSelectedPerson( sId ); // #3
}
return this; // for chaining | BTW: this === _oThis
}
this.updateSelectedPerson = function( sId ) {
if ( _oTeam[ sId ] ) {
_set(sId, 'sSelectedPerson', _oTeam[ sId ].$.val());
}
return this;
}
this.getSelectedPerson = function( sId ) {
return _get(sId, 'sSelectedPerson');
}
this.getPersons = function( sId ) {
return _get(sId, 'aPerson');
}
this.update = function( sId ) {
if ( _oTeam[ sId ] ) {
console.log(
'old selected: ' + this.getSelectedPerson( sId ),
'new selected: ' + this.updateSelectedPerson( sId ).getSelectedPerson( sId )
);
}
return this;
}
arguments.length && this.register.apply( this, arguments );
return this; // deploy public properties
};
$(function(){ // document ready
var oTeam = new Team( 'coach', 'player' ); // would be the same as ...
// var oTeam = new Team().register( 'coach', 'player' );
console.log(oTeam.getPersons('coach'));
console.log(oTeam.getPersons('player'));
$('select').on('change.team', function(){
oTeam.update( this.id )
})
});
})( jQuery ) // pass jQuery on IIFE for making save use of "$"
<h1 style="font-size:1em;display:inline">select coach and player: </h1>
<select name="players" id="player">
<option>player Mark</option>
<option>player Tom</option>
</select>
<select name="coaches" id="coach">
<option>coach Mark</option>
<option selected>coach Tom</option>
</select>
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
Take care of parameters that have type of
object
var oO = {prop: 'save???'},
oA = [true],
s = 'save!',
i = 0,
b = true,
fn = function( oO, oA, s, i, b ) {
// every argument will get a new value
// lets have a look if this effects the original variable that was passed
oO.prop = 'nope!';
oA[0] = 'oh oh!';
s = 'yep save';
i = 999;
b = false;
};
fn(oO, oA, s, i, b);
// initial -> inner scope -> outer scope
console.log( oO.prop ); // 'save???' -> 'nope!' -> 'nope!'
console.log( oA[0] ); // true -> 'oh oh!' -> 'oh oh'
console.log( s ); // 'save!' -> 'yep save' -> 'save!'
console.log( i ); // 0 -> 999 -> 0
console.log( b ); // true -> false -> true
Here is the best explanation about the WHY I ever found so far (short, precise, understandable, credits: @newacct):
"Objects" are not values in JavaScript, and cannot be "passed".
All the values that you are dealing with are references (pointers to objects).
Passing or assigning a reference gives another reference that points to the same object. Of course you can modify the same object through that other reference.
https://stackoverflow.com/a/16893072/3931192
So if you now have a closer look at the mockups above - thats exactly why I used jQuery utility method extend
for objects that are somehow related with the outer scope (which is the case when passed as parameters - right?).
Keep it in mind - never ever forget it from now on! This can save you hours of headaches if you are a novice!
So how to circumvent this behavior:
var oO = {prop: 'make it save now'},
oA = [true],
fn = function( oO, oA ) {
var o = jQuery.extend({}, oO, oA);
console.log('log#1', o);
o[0] = 'how save is this?';
o.prop = 'so save now :)';
console.log('log#2', o);
};
fn( oO, oA );
console.log('log#3', oO, oA);
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
NOTE: Other libraries such as underscore or lodash also provide functions to achieve this.