Following the guidelines I read in: https://www.devtrends.co.uk/blog/how-not-to-do-dependency-injection-the-static-or-singleton-container
I want to try and avoid using a service locator. But on the other hand, I don't register all the types in the startup.cs file. I don't think this is right that all these internal types are referenced in the main startup.cs
I currently have a factory class that has a collection of builder classes. Each builder class is in charge of creating a specific object. I don't want to create all these builder classes in advance as I might not need to use them and creating them is a bit heavy. I saw an example of how to achieve this in the link above. However the startup.cs class needs to know all these builders. I don't think this is appropriate, I'd rather have the factory class be the only one that is exposed to them. I was trying to understand if there is some kind of func/action method that I can inject from the startup.cs file into my factory class. This func/action will be in charge of creating/registering the builders and then I can activate this func/action within the class factory. I'd like this func/action to receive the interface/class/maybe name of the builder but using generics isn't working. I searched a lot and didn't find any solution so I assume this is not possible. Seems I have 2 options:
It would have been great to inject the factory class a func/action from the startup.cs that would do the registration but the factory class itself activates it. Is this possible?
I want to try and avoid using a service locator
Great, because the Service Locator is an anti-patttern.
don't register all the types in the startup.cs file.
You should do your registrations in one single 'area' of your application: the start-up path. This area is commonly referred to as the Composition Root (the place where object graphs are composed).
I don't think this is right that all these internal types are referenced in the main startup.cs
No matter how you design it, the startup assembly is the most volatile part of the system and it always depends on all other assemblies in the application. Either directly or transitively (through another referenced assembly). The whole idea of Dependency Injection is to minimize the coupling between components and the way to do this is to centralize coupling by moving it to the Composition Root. By making types internal however, you are decentralizing object composition and that limits your flexability. For instance, it becomes harder to apply decorators or interceptors for those registered types and control them globally. Read this question and its two top voted answers for more information.
I don't register all the types
The concern of having a Composition Root that is too big is not a valid one. One could easily split out the Composition Root into multiple smaller functions or classes that all reside in the startup assembly. On top of that, if you read this, you'll understand that registering all types explicitly (a.k.a. "Explicit Register") is typically pointless. In that case you're probably better off in using DI without a Container (a.k.a. Pure DI). Composition Roots where all types are registered explicitly are not very maintainable. One of the areas a DI Container becomes powerful is through its batch-registration facilities. They use reflection to load and register a complete set of types in a few lines of code. The addition of new types won't cause your Composition Root to change giving you the highest amount of maintainability.
I don't want to create all these builder classes in advance as I might not need to use them and creating them is a bit heavy
Creation of instances should never be heavy. Your injection constructors should be simple and composing object graphs should be reliable. This makes building even the biggest object graphs extremely fast. Factories should be reduced to an absolute minimum.
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